The Imminent Doom: Difference between revisions
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Arath | '''The Imminent Doom''' is a period in [[Arath]] starting in 1521. It is mainly marked by the war between the biggest realms the [[Democracy of Cahemelle]], the [[Dwarven Republic]], the [[Thanate Empire]], the [[Orcish Diarchy]] and the [[Draconian League]]. | ||
In this | In the centre of this period of war an unlikely group finds its way together. These are the stories of this groups adventures. Though if you want to read what else unfolded during the time and what they might have kick started in other places of [[Arath]] then you might want to read the [[Backstory of The Imminent Doom]]. | ||
= | = The Fall of Marymar = | ||
The | The party meets aftermath of a contested landing between elves and dwarves. Not having many other options they band together and head out eastwards towards Marymar. There they meet the local Govenor and decide to help him out by collecting taxes in the surrounding villages. Not having the best impressions of the Govenor they stole his treasours and head out further east wards across the wide planis. | ||
In those plains they find a cave inhabitated by a hag, that trubbled them in their dreams. After a short scuffle they then found her cursed treasoure and a ship in a magical bottle. During the following night a headless character finds them and explains that this is the Devilsfall and he would be loyal to the one who found it. In a quick pace they head towards the shore to test this new mans words. | |||
While traversing the plains they saw that some sort of earth ball rise up into the air and then drop down causing a large dust cloud. With their new ship the party decided to investigate the event. They find nothing where Marymar was last and decided to head further west to the next fishing village, where they are told that Marymar is no more. | |||
Wanting to figure out the extension of the damage they head out into the wilds the reach the lumberjack village at the southern forest, which they find almost abandond. After some time and arguing the party decided to head further into the dust cloud only to find a wizard in the deep crator who conjures up a Zombie Beholder. | |||
The fight was tough and resulted in the death of Alloro. | |||
[[The Fall of Marymar|Read all recaps]] | |||
= Rebellion in Goblin Town = | |||
Hearing of some struggles in the east the party heads out. Finding a valley controlled by goblins. A colourful band of rebells is fighting for their liberty against the repressive regiem of the Goblin King. | |||
The party wants to help and sets out to hunt down some patrols and to pick up supplies. On their way back they decide to take a more dangerous short cut, which lead them into a runied dwarven underground city. The city is inhabited by mutated spiders and a Drider. Fighting their way through the city they then find the Drider in the throne room in which they challange her to battle. Infighting and bickering amongst the party leads to a loss of battle. | |||
The surving members are handed over to the goblins, which parade them through the valley as openly as possible. Allowing the rebels and their crew to locate and free them. Wanting revenge the party sets out to target the King himself. | |||
With the king dead his empire curmbles, his generals fight amongst each other allowing a new dwarven kingdom growing out of it's ashes. | |||
[[Rebellion in Goblin Town|Read all recaps]] | |||
= An Excursion to the Hells = | |||
Testing the skills of the party the dwarven pirate captain Greybeard asks them to pick up a package from Durnkuldir. Sneaking into the basement of the Genral Axethain they find the young dwarf Ozmock, Greybeards nephew. | |||
Yet soon after Ozmock is kidnapped by Deviles on their way back to Greybeard, prompting them to follow them to the Nine Hells. A place full of fighting and constant struggles for power. | |||
At first the party tries to break into the fortified camp of one of the Warlords, yet the resistance is stronger than they thought. If it wasn't for the support of their friend Captaing Teolgrag they would not have been able to return from the hells with the young Ozmock. | |||
[[An Excursion to the Hells|Read all recaps]] | |||
= The Breaking of the Council = | |||
Being a member of the Council since their first visit to Might Town the party tried to build up releations with some of the captains, mainly with Captain Teolgrag and Capatain Greybeard. Which is achieved by helping out with some tiresome tasks and other favours. | |||
On a return trip to Might Town they find the city in turmoil, knowing their captain is in the city hall they charge in and find Ondas' and Hogans men currently trying to take over the city. In the mean time the Council is informed about a new opportunity, which results in the breaking of the Council. | |||
Fighting to liberate the city the party makes a new friend Captain Tavia. | |||
[[A Broken Council|Read all recaps]] | |||
= The Curse of Conder Isle = | |||
Carrying Sulla, the cursed talking chair who claims to be an old god of fighting, the crew sets course for Conder Isle, Darfin's homeland, where an arena devoted to Sulla is said to be able to break his curse. On the foggy way south Strennun throws himself into a whirlpool, a mutiny is put down and Roftag becomes first mate. Days later Strennun is fished out of the sea by none other than Kylin's estranged sister. | |||
On the isle the party crosses the faerie-haunted woods to Alse Edhil. In search of a book about the old gods they break into the house of Darfin's nemesis Arune Silvaris, steal the book along with a large crystal, and promptly end up on wanted posters. Darfin's wife Elora offers them a way out: help the elven rangers fight a curse spreading through the forest. | |||
Deep in the cursed woods they find a hag nesting in an ancient burial mound and kill her, losing the bag of holding in the process. Beneath the tomb Strennun meets Anathar, an entity sealed in a monolith, who possesses him and Brovara before the crew flees. In a maze near Sulla's arena they clash with Wormtongue, whom Darfin banishes, and the blood of the fallen sets Sulla free. Square becomes his high priestess, and all but Roftag accept his gifts. | |||
Back at the port they learn that Kylin is wanted for desertion and the Devilsfall has been seized. The party breaks into the keep, frees Jack and the surviving crew, and escapes, setting the elven fleet aflame as they leave the isle behind. | |||
[[The Curse of Conder Isle|Read all recaps]] | |||
[[ | |||
= The Thanate Gambit = | |||
Fresh off the elven isle, the crew burns an elven flagship and fills its ranks with new recruits, among them Falaria, Nori and Danam. At the hidden fleet Darfin and Kylin finally admit what they have become: pirates. A rakshasa disguised as Falaria strikes on board, and the new bounties arrive. When the captains gather, Teolgrag reports that Hogan, Ondas and Wormtongue have made a deal with the devils in the Deadlands. The alliance decides to strike the orcs and seek allies in the Thanate Empire, and Teolgrag asks Kylin to become his heir. | |||
In Quarate, Strennun's homecoming sours when his father Vodan treats him as hired muscle, and the crew chooses each other over family. At Flavia's Frivolous Fantastical Fings they pay strange prices for strange goods: Kylin gets a dagger sworn to Rakdos, Roftag learns his name, and Darfin learns he has been undead for weeks and that a phylactery lies to the west. When the spice merchant Sinan threatens to hand them to Wormtongue, Kylin slits his throat and walks away with his letter of recommendation. Before the council Wormtongue appears as "ambassador" of the master wizards, but the council sides with the crew and expels him. They promise talks, not troops. Strennun avenges his Nana by killing Dunan in a tavern brawl. | |||
Sailing east, the crew judges a band of captured slavers on deck, demotes Strennun for disobeying orders and leaves a failed assault on an elven warship behind. Falaria returns as a ghost, and Kylin is haunted by visions of the vengeful Dragon Turtle. At a lifeless tower on the coast, the place Flavia pointed them to, Darfin finishes translating the cataclysm book. It tells of a society that wielded limitless magic fuelled by lifeforce, and of six lowborn adventurers who hunted them down and rose to become the new gods. | |||
= | |||
[[The Thanate Gambit|Read all recaps]] | |||
= War of the Diarchy = | |||
On the way to the Orcish Diarchy, Turlain, an old friend of Kylin's father, scolds her for dragging the Nelson name through piracy and points the crew to a dwarven mountain fortress on the border. There the gnome Thanin shows them a cannon powered by black powder and hands them the diaries of a Rigalis from 1300 years ago, whose map leads to something hidden near Marymar during the Calamity. The plan is set: back Thur'kan's claim to one half of the Diarchy to buy the dwarves time. A first strike on an orc camp ends in an ambush, losses and a burning forest. | |||
Turned away from the fortress port, the crew raids another camp at night, only to find the warriors gone and the women, children and elderly left behind. Kylin takes in a nameless slave, and an old orc woman, the crone, arranges a meeting with Thur'kan, warning Kylin of a decision that will break her. | |||
At the great oak, the shaman Ga'alak greets each of them by a strange title, and Thur'kan demands proof before any alliance. Roftag drinks from the shaman's bowl, wakes in his old camp in the Nine Hells and slays a great wolf. The crew then ambushes Tar'nok to weaken him, Thur'kan defeats him in single combat and swears to leave the dwarves in peace. Darfin departs for the Gnomish Academy, while the fortress port is overrun by orcs. | |||
Back at sea, Kylin burns a rat's soul to cast a black fireball. Her hair turns white, and she promises the troubled crew to stop. In a dream she ferries Tar'nok to her patron and wakes holding his two coins. A well-dressed fisherman on the open sea debates perception with Strennun before leaving through a door that appears from nowhere, and Roftag decides to leave the ship at the next stop and head home. | |||
[[War of the Diarchy|Read all recaps]] | |||
= Current Chapter = | |||
Latest revision as of 16:41, 22 October 2026
The Imminent Doom is a period in Arath starting in 1521. It is mainly marked by the war between the biggest realms the Democracy of Cahemelle, the Dwarven Republic, the Thanate Empire, the Orcish Diarchy and the Draconian League.
In the centre of this period of war an unlikely group finds its way together. These are the stories of this groups adventures. Though if you want to read what else unfolded during the time and what they might have kick started in other places of Arath then you might want to read the Backstory of The Imminent Doom.
The Fall of Marymar
The party meets aftermath of a contested landing between elves and dwarves. Not having many other options they band together and head out eastwards towards Marymar. There they meet the local Govenor and decide to help him out by collecting taxes in the surrounding villages. Not having the best impressions of the Govenor they stole his treasours and head out further east wards across the wide planis.
In those plains they find a cave inhabitated by a hag, that trubbled them in their dreams. After a short scuffle they then found her cursed treasoure and a ship in a magical bottle. During the following night a headless character finds them and explains that this is the Devilsfall and he would be loyal to the one who found it. In a quick pace they head towards the shore to test this new mans words.
While traversing the plains they saw that some sort of earth ball rise up into the air and then drop down causing a large dust cloud. With their new ship the party decided to investigate the event. They find nothing where Marymar was last and decided to head further west to the next fishing village, where they are told that Marymar is no more.
Wanting to figure out the extension of the damage they head out into the wilds the reach the lumberjack village at the southern forest, which they find almost abandond. After some time and arguing the party decided to head further into the dust cloud only to find a wizard in the deep crator who conjures up a Zombie Beholder.
The fight was tough and resulted in the death of Alloro.
Rebellion in Goblin Town
Hearing of some struggles in the east the party heads out. Finding a valley controlled by goblins. A colourful band of rebells is fighting for their liberty against the repressive regiem of the Goblin King.
The party wants to help and sets out to hunt down some patrols and to pick up supplies. On their way back they decide to take a more dangerous short cut, which lead them into a runied dwarven underground city. The city is inhabited by mutated spiders and a Drider. Fighting their way through the city they then find the Drider in the throne room in which they challange her to battle. Infighting and bickering amongst the party leads to a loss of battle.
The surving members are handed over to the goblins, which parade them through the valley as openly as possible. Allowing the rebels and their crew to locate and free them. Wanting revenge the party sets out to target the King himself.
With the king dead his empire curmbles, his generals fight amongst each other allowing a new dwarven kingdom growing out of it's ashes.
An Excursion to the Hells
Testing the skills of the party the dwarven pirate captain Greybeard asks them to pick up a package from Durnkuldir. Sneaking into the basement of the Genral Axethain they find the young dwarf Ozmock, Greybeards nephew.
Yet soon after Ozmock is kidnapped by Deviles on their way back to Greybeard, prompting them to follow them to the Nine Hells. A place full of fighting and constant struggles for power.
At first the party tries to break into the fortified camp of one of the Warlords, yet the resistance is stronger than they thought. If it wasn't for the support of their friend Captaing Teolgrag they would not have been able to return from the hells with the young Ozmock.
The Breaking of the Council
Being a member of the Council since their first visit to Might Town the party tried to build up releations with some of the captains, mainly with Captain Teolgrag and Capatain Greybeard. Which is achieved by helping out with some tiresome tasks and other favours.
On a return trip to Might Town they find the city in turmoil, knowing their captain is in the city hall they charge in and find Ondas' and Hogans men currently trying to take over the city. In the mean time the Council is informed about a new opportunity, which results in the breaking of the Council.
Fighting to liberate the city the party makes a new friend Captain Tavia.
The Curse of Conder Isle
Carrying Sulla, the cursed talking chair who claims to be an old god of fighting, the crew sets course for Conder Isle, Darfin's homeland, where an arena devoted to Sulla is said to be able to break his curse. On the foggy way south Strennun throws himself into a whirlpool, a mutiny is put down and Roftag becomes first mate. Days later Strennun is fished out of the sea by none other than Kylin's estranged sister.
On the isle the party crosses the faerie-haunted woods to Alse Edhil. In search of a book about the old gods they break into the house of Darfin's nemesis Arune Silvaris, steal the book along with a large crystal, and promptly end up on wanted posters. Darfin's wife Elora offers them a way out: help the elven rangers fight a curse spreading through the forest.
Deep in the cursed woods they find a hag nesting in an ancient burial mound and kill her, losing the bag of holding in the process. Beneath the tomb Strennun meets Anathar, an entity sealed in a monolith, who possesses him and Brovara before the crew flees. In a maze near Sulla's arena they clash with Wormtongue, whom Darfin banishes, and the blood of the fallen sets Sulla free. Square becomes his high priestess, and all but Roftag accept his gifts.
Back at the port they learn that Kylin is wanted for desertion and the Devilsfall has been seized. The party breaks into the keep, frees Jack and the surviving crew, and escapes, setting the elven fleet aflame as they leave the isle behind.
The Thanate Gambit
Fresh off the elven isle, the crew burns an elven flagship and fills its ranks with new recruits, among them Falaria, Nori and Danam. At the hidden fleet Darfin and Kylin finally admit what they have become: pirates. A rakshasa disguised as Falaria strikes on board, and the new bounties arrive. When the captains gather, Teolgrag reports that Hogan, Ondas and Wormtongue have made a deal with the devils in the Deadlands. The alliance decides to strike the orcs and seek allies in the Thanate Empire, and Teolgrag asks Kylin to become his heir.
In Quarate, Strennun's homecoming sours when his father Vodan treats him as hired muscle, and the crew chooses each other over family. At Flavia's Frivolous Fantastical Fings they pay strange prices for strange goods: Kylin gets a dagger sworn to Rakdos, Roftag learns his name, and Darfin learns he has been undead for weeks and that a phylactery lies to the west. When the spice merchant Sinan threatens to hand them to Wormtongue, Kylin slits his throat and walks away with his letter of recommendation. Before the council Wormtongue appears as "ambassador" of the master wizards, but the council sides with the crew and expels him. They promise talks, not troops. Strennun avenges his Nana by killing Dunan in a tavern brawl.
Sailing east, the crew judges a band of captured slavers on deck, demotes Strennun for disobeying orders and leaves a failed assault on an elven warship behind. Falaria returns as a ghost, and Kylin is haunted by visions of the vengeful Dragon Turtle. At a lifeless tower on the coast, the place Flavia pointed them to, Darfin finishes translating the cataclysm book. It tells of a society that wielded limitless magic fuelled by lifeforce, and of six lowborn adventurers who hunted them down and rose to become the new gods.
War of the Diarchy
On the way to the Orcish Diarchy, Turlain, an old friend of Kylin's father, scolds her for dragging the Nelson name through piracy and points the crew to a dwarven mountain fortress on the border. There the gnome Thanin shows them a cannon powered by black powder and hands them the diaries of a Rigalis from 1300 years ago, whose map leads to something hidden near Marymar during the Calamity. The plan is set: back Thur'kan's claim to one half of the Diarchy to buy the dwarves time. A first strike on an orc camp ends in an ambush, losses and a burning forest.
Turned away from the fortress port, the crew raids another camp at night, only to find the warriors gone and the women, children and elderly left behind. Kylin takes in a nameless slave, and an old orc woman, the crone, arranges a meeting with Thur'kan, warning Kylin of a decision that will break her.
At the great oak, the shaman Ga'alak greets each of them by a strange title, and Thur'kan demands proof before any alliance. Roftag drinks from the shaman's bowl, wakes in his old camp in the Nine Hells and slays a great wolf. The crew then ambushes Tar'nok to weaken him, Thur'kan defeats him in single combat and swears to leave the dwarves in peace. Darfin departs for the Gnomish Academy, while the fortress port is overrun by orcs.
Back at sea, Kylin burns a rat's soul to cast a black fireball. Her hair turns white, and she promises the troubled crew to stop. In a dream she ferries Tar'nok to her patron and wakes holding his two coins. A well-dressed fisherman on the open sea debates perception with Strennun before leaving through a door that appears from nowhere, and Roftag decides to leave the ship at the next stop and head home.
