Glaive Suffering: Difference between revisions
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== The Curse == | == The Curse == | ||
{{#spoiler:'''Suffering''' is a [https://en.wikipedia.org/wiki/Glaive glaive] with a mind of its own | {{#spoiler:'''Suffering''' is a [https://en.wikipedia.org/wiki/Glaive glaive] with a mind of its own. | ||
* It is very conceited, hence it must be praised for every attack. If this is not done, it refuses to harm the target and only does 1 bludgeoning dmg. | |||
=== | * The [https://en.wikipedia.org/wiki/Glaive glaive] will visit the current owner in his dreams. If not prepared for this it will be a nightmare, which results in a Constitution Saving Throw DC 15, to determine if the owner gets a long rest. | ||
* If the player tries to get rid of the weapon. It starts to haunt him in his dreams, causing nightmares, each rest he must do an Constitution Saving Throw. The DC is 5 * the number of days since last the player has touched this weapon. Only if the other person and the glaive agrees on the deal this will not happen, as the curse now is transferred to the other person. | |||
* '''Suffering''' seeks the battle and does everything in her power to be used. This extends to the matter that when ever the weapon is exchanged or not picked it tries to manipulate her owners will. A Wisdom saving throw (DC 15) must be taken or the weapon finds its way into the owners hands. | |||
* The closer '''Suffering''' comes to her first owner, she becomes more powerful. In battles with at least three enemies or in battles where the group seems to loose. She tries to get her owner into a blood frenzy. This results in the owner going on a rampage dealing 2d10 damage to everyone in reach and going straight to the strongest opponent on the field. If the player resists to her take over the two will have a mental battle for three rounds. Each time they both do a wisdom contestant, while '''Suffering''' has a wisdom of 12 (+1).}} | |||
=== Lifting the Curse === | |||
{{#spoiler:When the owner accepts the dreams they turn from brutal nightmares to helpful intel, for what danger is up ahead. But when the adventuress has cursed the weapon she imprisoned her own spirit in the weapon. | {{#spoiler:When the owner accepts the dreams they turn from brutal nightmares to helpful intel, for what danger is up ahead. But when the adventuress has cursed the weapon she imprisoned her own spirit in the weapon. | ||
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If the player decides to attack or fails the intimidation checks, the [https://roll20.net/compendium/dnd5e/Ghost#content ghost] will attack him and his group. Once the ghost dies, the glaive will return to it's original form and turn into a [https://aversten.obsidianportal.com/wiki_pages/weapon-of-warning Weapon of Warning]. | If the player decides to attack or fails the intimidation checks, the [https://roll20.net/compendium/dnd5e/Ghost#content ghost] will attack him and his group. Once the ghost dies, the glaive will return to it's original form and turn into a [https://aversten.obsidianportal.com/wiki_pages/weapon-of-warning Weapon of Warning]. | ||
* Taking Revenge: additional 1d6 force damage. | * '''Taking Revenge''': additional 1d6 force damage. | ||
* Persuading or Intimidating: additional 1d6 force damage. The ghost can be called into battle, leaving the glaive a normal weapon. The ghost can be called once per moth. | * '''Persuading or Intimidating''': additional 1d6 force damage. The ghost can be called into battle, leaving the glaive a normal weapon. The ghost can be called once per moth. | ||
* Killing the Ghost: The glaive | * '''Killing the Ghost''': The glaive turns into a [https://aversten.obsidianportal.com/wiki_pages/weapon-of-warning Weapon of Warning]. | ||
}} | }} | ||
Latest revision as of 20:07, 24 February 2019
Suffering is the faithful glaive of Porof Dakun during his adventures of The Imminent Doom.
