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=== The Approach ===
=== The Approach ===
During the approach, [[Porof_Dakun|Porof]] will get pushed into fighting with the [[elves]], as they are attacked. At least that is what the elven commander on his ship is saying.
{{#spoiler:During the approach, [[Porof_Dakun|Porof]] will get pushed into fighting with the [[elves]], as they are attacked. At least that is what the elven commander on his ship is saying.


[[Varis_Alloro|Varis]] ship gets hit, he is forced to drop his plate armour and heavy shield, to swim the rest of the way to shore.
[[Varis_Alloro|Varis]] ship gets hit, he is forced to drop his plate armour and heavy shield, to swim the rest of the way to shore.


[[Aluwyn]] has to contempt with a continuous barrage of magical spells cast against their position.
[[Aluwyn]] has to contempt with a continuous barrage of magical spells cast against their position.}}


=== The Landing ===
=== The Landing ===

Revision as of 13:07, 29 November 2018

Arath writes the year 1521 as the great war starts. The Elves, Dwarves, Humans, Orcs and Draconians all find reasons to attack each other. As these races rule the four biggest countries in Arath almost everyone is drafted into one of their armies.

Read the backstory of this campaign.

Prologue

The players are drafted into the armies of Dwarves and Elves.

On the Sea

The Approach

The Landing

As Varis lands on the shores, he has nothing but his quiver and bow and his undergarments. He strips a dead Militiaman from his armour and picks up his rapier.

Aluwyn has to dodge an incoming fireball and rolls down the hill onto the battlefield.

Porof’s longboat lands ashore uncontested and can disembark all its soldiers under heavy arrow fire.


Recap

After a tough and indecisive skirmish between elves and dwarves, the party emerges still living.

Porof expertly avoided the elves to hide in the crows nest, as he did not want to join the battle. This plan did not work so well as the ship landed he got flung into a bunch of elves, which break his fall. He still tries to stay out of combat, desperate to play injured he thinks he uses his glaive as a crutch, but everyone else would think he walks like a wizard with a staff. During the skirmish, he keeps on praising his weapon and cuts down a few of the dwarves.

The platoon Captain Alloro takes care of his weapons and ready his platoon to disembark. But a neighbouring ship loses some of its oars and rams his transport. He loses most of his heavy gear and must make sure he makes it to the land. Swimming with all his might and dexterity he makes it to the shore soaking wet, seaweed hanging on him and quite pissed of. He calls back his weapons with his magic. This sight scares some of the younger dwarves and they run away. He tries to organise the troops as good as he can, and even inspires the commanding brigadier to charge into the last dwarves that stand.

Aluwyn is an enlisted gnome from the academy, meant to bolster the ranks of the dwarven engineering corps. She had a crash course in dwarven siege machinery and is now in charge of a little group of gnomes to man a 10m wide ballista. One of her crew is a little gnome, that is a little craven. Her position got shot at and she tumbles onto the battlefield, where she tries her best to help out the faltering dwarven phalanx. This does not end well for her, as she gets knocked out by a dwarven shield-bearer, who first shoots then asks questions. The only reason she is still alive is that the little gnome pulled her to the side of the battlefield.

After the skirmish, the elven captain and the human sailor captured the gnome engineer and make their way inland away from the red coloured beach.

New Lands

Aluwyn und Porof (Passive Perception), they might notice that Alloro has been visited in his mind.


As the group travels the near lands they find some Tiefling Thugs harassing a young noble-looking man, who is trying to defend himself.

This man is called Reimar, he is trying to make a name for himself by serving his dwarven lords in the battle. He will tell them where his father's hold is and promises them a good reward for his rescue and escort back there.

On their way to Marymar they might encounter some Bandits or Dire Wolfs.

First Home

As they help or choose not to, Reimar they will find their way to his father's mansion. He is the Governor of the local region (Dostrait) and serves the dwarves. He has some smaller issues with trolls, taxes, bandits, dire wolfs and will ask them to help him out. The village (Marymar), near to the mansion, has some trouble with the battle. Bandits extorting them, and monsters pressuring them. Almost all able fighting men have been drafted there.

Proving their Steel

The Governor of Dostrait will not listen to them or his son for long, as he is a very busy man and must not be disturbed by his failure of a son, maybe he is more useful in domestic situations.

After a while, Reimar will come back and ask them for help for one more time. He will tell them what they want to, they did save his hide. He is tasked to clear the coast of the Sea Hag and the crawling Sea Spawn. As some tinkerer has found a way to extract salt from the sea water. This sounds all a little shady to him, he is not the brightest torch on the porch.


Recap

The rest gave the three survivors some time to calm down. Still, Alloro does not trust the little Gnome Aluwyn and casts a mysterious ritual on them. She does not allow that without a fight and draws the attention of a little disoriented Kylin, she had a tough time during the battle of yesterday and has been washed up on the shore. But she was not the only one listening to a ranger noticed them and investigated the scene. Yet only Kylin decided to show herself.

She quickly recognised Porof, as her old mate she used to sail with. So she joins the group. They soon take off west to find a village Kylin knows about. During the first few minutes of their travel, they hear a dwarvish war horn. Only Aluwyn knows that it means that everyone has to get ready to march. Scared of it they up their pace to be ahead of them, though later they figure out that the horn was not triggered by them.

As they rested from the morning of their fast walk they hear fighting close by. They find a tall strong and fierce looking man is standing alone against four opponents. He wields his battleaxe in his full plate armour and knows how to defend himself. Still, the group and Ruven decide to help him. The fighting is fierce and Kylin impresses the defender quite a bit. Now that the group meets Ruven and get to know Reimar, the son of the local governor. He leads them to Marymar the capital of Dostrait. Marymar is nothing more than a big poor village on the coast and it is apparent that they have little what could interest any of the big countries. The village itself is getting a palisade build and all the buildings except one are build of wood.

At the gates, Porof meets an old guard that might know his father from old fights down in the Darkwoods. He tells him to wait for him in the Tavern of the Old Lass Inn, but he never shows up. The governor's mansion is the only stone building in the village and contains quite a collection of old weapons. Unlike like the village or the countryside the governor has everything a heart desires. They meet this governor and his two advisers a slim man holding a big book and a fat one, which takes little care of his hygiene. The governor seems to have some use for this odd group, so he invites them to a feast and offers them a contract for a little problem of his. He also gives them living quarters in his mansion for them to rest. During the wait time, the group sets out to visit the Old Lass Inn, where Aluwyn gives her best to have the worst performance of her life. All while Alloro learns that there are no boats he can rent, buy or steal for a journey home.

Alloro is the first of the group to join the feast and tries to get some information out of the governor. Later all but Porof joins the feast as well. They learn little, except for a Dire Wolf, that troubles the Direward Village. After the governor leaves the feast Alloro organises a drinking competition between the fat adviser Ralf and Aluwyn, which she wins because of her hesitation to drink fast.

The next morning Alloro tries to gather more information and hears about a missing boy, the help needed on the fields, the troubles of the Sea Hag they are hired to take care off and that a smart man wants to make salt out of water. He is disappointed not to hear more and returns to their room.

During that time Kylin starts looking for Porof, as he did not return to their quarters. She looks for him in the Old Lass Inn where she finds out that he drunk three guards and two dwarves under the table. After that, he left the inn with a girl called Berta to swim in the sea. She meets him perfectly fine on his way back to the village.

The Sea Hags Lair

Alloro and Ruven have to roll a stealth check to see how good their disguise is for this session.


After attending a feast in their honour the group has agreed to kill a Sea Hag. This will result in Reimar telling them of his father's plan to liberate Dostrait and introduces them to the man who plans to make salt out of water, Rigalis. He is a mad tinkerer that tries many different things in his workshop.

The Cave

As they travel north they will find a cave at the shore that gets flooded by night. Outside of the cave they find 4 Sea Spawn crawling around looking for some food. After they have defeated them they can enter the cave where they find a Sea Hag taking care of two of her spawn.

The Ship Wreck

After they have killed the monsters a kid runs up to them and thanks them for rescuing him. He tells them that further in the cave is a shipwreck in which he hid. As they investigate the wreck they find:

  • 1 Bag of Holding
    • 2 Potion of Healing (2d4 + 2)
    • 1 Small Barrel of old Whiskey
  • 100 Gold Pieces
  • 2 Platinum Pieces (DC 25)

The Workshop

After they have killed the Sea Hag and reported back Reimar comes up to them and asks them to follow him. He leads them to a hut outside of the Palisades to the north of the village. Where they meet Rigalis. A mad tinkerer that currently works on making salt out of water. He believes that this would make Dostrait rich and a nicer place.


Recap

After a healthy breakfast the group set out to find the Sea Hag, they are tasked to kill. Aluwyn stays behind to cure her hangover, as she had way too much to drink.

Though first Lin had to stop by the Old Lass Inn to refill her flask, there she learns about a few things that are going on through out the province. A child is missing, a Dire Wolf is plaguing the Village of Direward and a mad man is trying to make salt out of water.

After that quick pit stop she joins the group and they start walking north. On the northern gate a guard is very impressed and shows great respect to Porof, because of his feat last night. Still they carry on further north. While walking up they find a isolated hut, from which a loud explosion comes from. While they try to check it out they only find a frighted alchemist, which tries everything to get rid of them.

Finally reaching the Sea Hag's lair they try to sneak closer, but on the wide open beach they are easily spotted by the Sea Spawn in front of the cave. The fighting is fiece but quick. Shortly after they enter the cave and find it too dark for the two humans. So they light a torch. Entering the cave they find a old modding boat, which Lin tries to ignite but fails, Alloro freezes it, to show how casting is done. Frustrated Lin casts lighting Bolt on it to prove that she can cast good spells too, this has great effect as they hear a painful bubbly scream from behind the scream, the fighting begins. The Sea Hag poses a little challenge to the group but still they surpass the worst and win the fight.

While searching for loot they find an unconscious child in the wrack, which they used as target practice before. They revive it and carry it out, while Alloro continuous to search the cave. He finds a Bag of Holding and some gold coins.