A Broken Council: Difference between revisions
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The mission was a success, but Balast forgot to put the logbook back into the bag. | The mission was a success, but Balast forgot to put the logbook back into the bag. | ||
Latest revision as of 08:14, 20 June 2023
Of Talking Chairs, Slapping Squares and Crunchy Lizard Lairs
Question: What subject do you avoid talking about?
- Brovara: Family
- Square: What happens in the mines
- Roftag: Politics
- Strennun: His period of inservitude
- Kylinn: Family
While we are sailing in the foggy sea, our dude in the crow‘s nest shouts out that there is another ship. Soon after we hear the horn they use to tell us that they are where they are. Because we can still not see them, the Captain sends me out to investigate. I swom over to the other ship and am surprised. The ship is entirely made out of metal! it is also very big! Has a lot of oars and also a big ram that they probably use to ram other ships. When I watch into the ship, I see dwarves rowing. I swim back to the Captain and tell her what I saw. The Captain decides to also blow the horn to confirm our existence.
The dwarves are part of Greybeard's crew and the Captain of their ship, Throngel, comes on our ship to steer it into the hideout. I try to stay with the other ship to see if they do something fucky. But our ship is much faster and we soon leave them behind. When we leave them behind, I return to our ship and tell the Captain.
In the hideout we meet Greybeard, who gladly takes Ozmock in and shows him his library. Apparently Ozmock doesn‘t even know him? He also takes Darfin with him. We then go to eat dinner with him. The Captain also gets 4 Health Potions and an antidote for petrification from him. Square then also gets gloves of slapping from him. Roff cries for some reason (he tells Square that. this whole athmosphere with ale, laughter and meat reminds him of home, of better times.).
Greybeard then asks us to check out a vineyard that he bought where people disappeared. Even though he cried, Greybeard offers Rof a free pick of weapon from his smithy, so he and Bro bugger off. I spend a beautiful night in the hideout‘s hot springs. (Meanwhile, Kylinn goes back to the ship and unsuccessfully tries to reach Salarus) It‘s been a long time since I slept that good!! The next day we set off to the vineyard. When we get there, there are a lot of beautiful statues but Square says that they‘re weird because the stone is very young in some and very old in others. They were also dragged here. We check out the house and the door locks behind us. Weird. We check out a room and the door also slams shut behind us.
Brovara punches through a window but it is not a window but just an illusion. I check if the chair in the corner is also an illusion by lightly stabbing it with my rapier. It comes to life and yells at me for doing that. It‘s called Sulla and it‘s an asshole. I also punch through the ‚window‘ but not like Brovara. I get grabbed by a ghostly hand and pulled out of the window! The person grabbing me is a ghostly woman who tries to enter me??. The window I got pulled through suddenly moves away. I sprint towards the window and jump back into the room. The ghost follows me and also jumps into the room. Then it possesses Rof. Square then beats the ghost out of Rof again, but also beats Rof by doing so. Then she also beats the ghost out of the ghost. Meanwhile, Bro takes Sulla, the talking chair and tries to throw it out of the window but it keeps hanging on and bites Bro! Bro then gets pulled out of the Window as well - with the chair. Square jumps after them and grabs the chair. She absolutely YEETS the chair behind her further into the void and Bro and Square run back to the room.
I try to open door but it‘s still locked. I look through the keyhole and something looks back?! I stab the eye with my rapier and the whole room shakes, the wardrobe opens and we get thrown into a cave that opens behind the wardrobe.
We walk around in the cave down there and get attacked by two basiliks. We easily kill them - even before I got a hit in! That one time when I took out my anger on the dead beast, it fell on me and almost squished me to death! We also take some venom of the beasts because Darfin would probably kill us if we didn‘t. We also take some Basilisk-eggs with us.
When we get back out of the cave, the chair that Square is there. It must have climbed back into the window. It keeps arguing with me and the others because we don‘t want to take it with us. It claims that it was a Godlike creature once and even says that it knows my old one! If this is true and it tells the turtle that I have treated the chair badly I am very afraid! In the end we lock it in the room and I put Gertrude - my other trusty (non-talking!!) chair under the door-handle so the annoying thing is trapped. We then explore the rest of the house. There is a kitchen with a lot of mold and two - non-talking - stools. There is also a library with two armchairs that also don‘t talk. But the talking chair yelled from the other room when I stabbed it. We ask it if it is a hive-mind and it says no. The last room is an empty room with broken stairs to the upstairs. Brovara helps Rof and Kylinn up and they say that it‘s just storage.
Square really wants to take the chair with her for whatever reason. We argue some more and then in the end Square takes it with her. The chair claims that it was transformed to the chair by adventurers some… a long time ago (roughly 1300 years). I can‘t even blame them, I would have done the same.
The chair also says that the house is haunted by the daughter of the owner of the vineyard that owned the thing before greybeard bought it. That owner used the basilisks to turn competitors to stone before he died as well. The daughter then dragged all the unwelcome visitors that were turned to stone into the street before the house to tell all other potential visitors to fuck off… charming. Kylinn nukes the house to be sure that nothing cursed stays behind - we‘re taking the only cursed item with us.
Back at Greybeard‘s, we get a dinner again and Kylinn asks for a new, additional ship. Greybeard says he might be able to get one but not right now. After another night in the heavenly hot springs we get on the boat and just leave a skeleton-crew behind for the potential new ship. Kylinn goes with Greybeard to some boring council meeting and we‘re waiting for Darfin to get his ass out of the library so we can leave.
High Treason?
"This library is majestic", I think to myself, as I hear a familiar voice from behind. "Professor, we should move the ship to Mighttown", Jack says. "I haven't even started reading the good stuff yet, and they already want to leave? I don't even remember how long I've been in here...". "You're the next in line after Captain Nelson in seniority, as the first mate sadly passed away." he says. I do not like this, as responsibility might interfere with my research, so we compromise to meet up with the rest of the officers outside.
We all agree on letting Jack leave with the crew to Mighttown in the shadows of the night, while we travel there by foot the next day. Brovara tells me about some books he got for me, and a magical talking chair they found. I follow her onto the ship to get the books, which sadly turn out to be worthless fiction and a travelling guide to the Darnach Islet. We all meet up at Squares room to have a look at the magic chair they were talking about. Strangely there is no chair to be found, but a bed that radiates transmutation magic. The bed tells us that it is an elder who is over ten thousand years old. It tells me that it survived the Cataclysm and has many stories to tell about it. Sadly it gets offended by the others' stupid questions, and stops talking to us.
In that moment Jack comes around yelling orders at Brovara and Rof to start working the ship. As we still have a lot of traumata to go through as a group, I tell him that they will join us by foot on the way to Mighttown. As we leave the ship I tell the others abouts the talking furniture study room at the University for Health and Destruction in Alse Edhil, where I did my professorship. I invite them all to join me for a tour of the university if we ever go there, which hopefully we can sometime in the future. Someone proposed that we could bring the elder chair there, but I remind them that we should be in good spirits with the elder. If it is released by us or some other influence, we should not be on the list of its enemies. As I go to sleep I skim through the travel guide as my bedtime reading.
The next day we meet at the great hall with Greybeard's relatives, namely his brother TODO and Ozmock. Rof eats a lot of cheese, and even asks for more to take on the journey. Ozmock asks me about the books I was given, but I have to disappoint him because they are worthless for our research. I left them in my room, if he wants to read them. I announce our departure and we leave for our trek.
On the way to Mighttown I tell the others about the importance of announcing one's departure, as they were all confused about the formality. Rof tells me that in dwarven culture you just stay until you get kicked out, which is a new and interesting concept for me. But what if you must leave? Hmmm… I talk with Strennun about his family and he tells me about his father's business, and that he left because he didn't want to take the business over. He's not a numbers guy, therefore he doesn't see himself leading a business. I tell him that he can employ someone to do the numbers, and just do the managing himself, but he seems to not be confident in his own abilities.
As we get closer to Mighttown more and more carts with injured people cross our way, looking like they are fleeing from something. Rof asks a limping injured dwarf what's happening, and he tells us that Hogan's and Ondas' people united to fight with Teolgrag's people in the middle of Mighttown, which is strictly against the councils rules. Yet we don't really know who started the fighting. I release my hawk, and see many people fighting around the town hall, as well as people trying to storm the Devilsfall. We try to discuss a plan on what to do now, as Square announces that Kylin made her first mate. I'm disappointed that I wasn't askes, but also relieved that the burden is not on me anymore. She asks me if we both want to be ½ mate, but I decline her offer thankfully.
We enter the city on Square's command and try to fight our way to the town hall. On the way there a strange voice whispers "come here" from the dark, but as we have other things to do we ignore it. Strennun steps on a magic landmine, and almost gets ripped into pieces by it. To continue safely I try to detect other mines on our way. Strennun gets stopped by a saber around the corner. "Who are you aligned with?" they ask us, and we tell them "with Captain Nelson". The people around the corner tell us that they are with Teolgrag and that the others started the fight. Teolgrog arrived with his whole armada, which is pretty provocative, so we don't know who is really to blame here. Anyways they show us a safe path to get to the townhall through private houses and over roofs.
As we exit to the street again shambling mound appears out of the blue, and we destroy it with ease. We pass some barricades and hear the strange voice again. It turns out to be a combat healer, aligned with Teolgrag who heals us before we continue any further. Arriving at the town hall we see some people defending the main entrance, while others are attacking it in great numbers.
Might we finally get out of this Town?
I hate splitting up with my team. We really should have stayed together in the first place. And yet, as we approached the town square of Mighttown, Strennun and Kella stayed behind. I didn't catch why, had to pay attention instead. Moments later, I found myself alone with Darfin and Roftag, staring at the town hall. There was a barricade built in front of it. A couple of brutes roaming around. Kylin was trapped inside the building.

We went with a smart plan. First, break into a house. Despite my kicking, the door wouldn't budge. Luckily, Roftag pried it open, and we got in. The owners must have left in a hurry... Second, find something that goes on a barricade. Me and Rof grabbed a table, Darfin found a tiny chair. I admit the old elf is not too keen on real, muscle work. Third, pretend to be one of Hogan's oafs. We walked out with the furniture and moved towards the blockade. It could have worked but we botched it.
On our way to the barricade the pirates started shouting at us. They ordered us to stop. Suddenly, I heard springs or other mechanisms and Darfin got launched into the air! Those buggers trapped the entire square! The impact threw me and Roftag on the floor. The guards were as confused as we were. One of them picked me up. Rof continued dragging the table, Darfin moved towards the guards muttering something. They've caught on to our ruse. As one of them shot at us, I noticed Darfin's fingers starting to glow. I reached for my old, reliable Morningstar and Roftag grabbed the table firmly, poised for a swing...
As I later learned, Kylin did not fare much better. She attended the Council of the Captains. Nasty buggers, some of them captain. Especially Hogan and Ondas, whose thugs were demolishing the defenseless city... So, Kylin arrived with Greybeard. They entered via a long tunnel leading from the hideout. She said the atmosphere was tense. Whispers, angry looks, captains checking their journals. Then, an unexpected guest entered. It was Wormtongue - a nasty, sneaky chap. He offers to form an alliance. He wants to rob ships, steal booty, and raid innocent people. Captain rejected the offer straight away - a good call. The rest wanted to think about it. She talked with Ondas, the annoying brute. She also approached Tavia - new scar on her face - and advised to ignore the Wormtongue. The Council voted and the votes are split. Hogan declared a war among the captains - a BAD call. Kylin smells a trap and proceeds to the main entrance. Just in time too...
Outside of the town hall, things looked rough. As I smashed one of the guards, he burst into flames. Moments later, a fire elemental appeared in his place. In the distance, I heard a shriek. Darfin held a palm to a guards's face, hands blazing with power. The guard did not stand a chance. Next to me, Roftag swung a table into another guard, smashing him to the ground. The eyes on the wolf's head he was wearing seemed to gleam. Then, we were engulfed by fire - another trap, I guess. Darfin ran away, I ran towards the fountain, Rof fell on the cobblestones. I jumped into the fountain and tried to extinguish his pelt. The elemental chased after us and dealed a crushing blow to Rof. And then, suddenly, silence.
I've seen everyone moving, SEEN them shouting, but the sound was... gone. There was no time to dwell on that. I grabbed the elemental and dived into a fountain with him. The water changed into vapour. it should have sizzled but it... didn't. I saw fiery rays hurled at the guards - they came from Darfin's hands. Then I noticed the town hall doors swung open. It was Kylin! She started flying, seemed to be dodging something. Then she cast spell after spell, almost blinding me with the intensity. The dying guards were tossed around, crashing into the building. Back in the square's center I parried and deflected everything they threw at me. Not the first time my shield saved my ass. Wish Kella was here, she would have loved the brawl. Two more spells from Darfin and the guards were gone. One of them fled. May he live to tell a tale about our crew!

I picked up Rof - maybe there was still hope for him. Darfin said he read about a temple in the trade district in the traveller's guide. Good that he actually reads books. The streets seemed deserted and fights in the distance quieter. We navigated the city with no issues. The temple was gigantic, with a steep roof. There were two statues in front. I did not recognize them, probably local gods. We were almost let in by an elf. Almost, because Kylin was not. The elf said she would desecrate the holy ground. Reminded me of my monastery, 'desecration' and 'holy' were words used to excuse many otherwise stupid actions. The master of the temple said Rof is dead. He demanded an incredible amount of money. Twenty-five thousand gold. Of course, we didn't have that with us. Darfin bargained and managed to increase the price to thirty thousand gold. AND he agreed! Hope he knows what he's doing. The resurrection ritual began, Darfin made for the ship to fetch the money. The chanting was... eerie and soothing. I decided to stay and rest at the temple.
Kylin and Darfin soon came back with the money. All shook up. They were met on the ship by Salarus. The ship was full of his servants. He protected the ship during our adventure in the city. Was a good idea for the captain to summon him. Not everything went as planned though. Jason, dubbed one of the bubbling idiots, lost his life. Pity, I started to like him... Captain and the old elf brought the money with them. Thousands of gold! I dare not ask where they found it or if it was real. The ritual ended soon, and we saw Rof. He was alive! He is charred, burnt and blistered and I have killed orcs who looked less ugly. But he is back with us, the lucky bastard. Darfin started arguing with one of the elves. Something about theory, nothing I'd care about, so I just took Rof to the Devilsfall.
Back on the ship, Salarus demanded 1200 gold for the protection fee. Sly little devil. The captain made a request to see the creator of the ship. Salarus was more than happy to fulfil the wish and demanded another 1500 gold pieces to find out! Wherever the money comes from, I hope it never runs out. Darfin offered us all some damn good tea. As we drank it, we were reminded about the little girl, who we promised to bring to safety. I hope at least Square and Strennun remembered about her...
Getting Ballast
Soooo this is a tale of how we lied to a kid saying we’d come back for it. And then turned out we didn’t really lie and we actually came back for it, argh.
So anyway, the Captain and Rof insisted that we go and we did. Took us like 20 minutes of *trying* to walk stealthily (as in: most of us were actually stealthy and Brovara and the Captain did their best). The way there was kinda tricky because of all the traps we had to avoid – luckily Strennun was leading, and he managed to notice most of them (except for one time when he got distracted and got tossed back, hilarious). Rof dodged one more trap, Darfin tried tapping cobblestones with his staff and that also worked pretty well. We had to climb over a barricade, avoided a tentacle monster, yada yada yada... We finally reached the house where we left the kid. It was probably scared and would hide somewhere if it heard any noise, so Strennun brilliantly kicked open the door extra loudly so it’s EASIER to find it. With a bit of a hustle, we found the little fucker (still wouldn’t tell us its name) and started wondering what to do with it. After a small debate we chose to take the kid to the ship rather than to the church. Luckily, the way back was uneventful (except for finding some loser to slap for no reason, that was fun).
When we got to the ship, it turned out that the way out of the city by water was blocked and that our rudder was broken, so we couldn’t sail out right away. Strennun took a swim to maybe steal some other ship’s rudder. Instead, he discovered that underwater there’s a whole bunch of humanoids all around him. He tried to distract them with noise but got caught by the ankle by *something* instead – he got out but there was no stealing the rudder. We’d have to wait 2 days to fix it, so we kept ourselves busy.
The Captain wrote to other captains in the log. She asked Teolgrag and Tavia for any news on the water blockade and asked Greybeard how we can help in the city. Darfin went looking for Sulla on the lower deck and Rof and Strennun had a sweet, slightly awkward conversation (“You’re just half devil”) where they decided on cease-fire. I myself figured that the kid (which we named Mighty Ballast btw) may not be as much of a waste of space as I thought. I decided to teach it how to fight and I gotta say, it’s a quick learner. At some point we even used Steve as a moving target. Best. Idea. Ever.
During the night nothing happened. I wondered if Darfin was successful at finding Sulla. Maybe he found him in his cabin and they talked all night? Maybe Sulla told him how he was a war god on the defending side of a huge war long, long ago? That his brother was killed and Sulla himself was one of the first to die? And maybe he said he had some unfinished business with our gods and wants revenge? Maybe Sulla gave Darfin a quest to find his old temple, which is so old that cannot be found on any existing map? Maybe he told him of tales that are so old and so horrid that no man can or will talk about it and only some oldest elves can remember these events? Who knows, or maybe he just snored all night over some book. The next day he just told us he couldn’t find Sulla.
In the morning the crew had a training session to learn that if someone dies, their body has to be brought on board asap. Nimar makes a pretty good instructor, he even threw someone overboard for practice. This also opened a whole debate if everyone even wants to be brought back so Darfin and Captain had a looong discussion and finally decided to make a survey among the crew if they prefer to die-die or become-a-zombie-die.
The Captain got the responses from other captains: Teolgrag seemed concerned about the water blockade. Tavia wrote “knock-knock”, so we responded with “Who’s there?”. This joke better have a killer punchline. I feel like we’ve been waiting for her response for like a month. Most importantly, Greybeard asked us for help. He said he needed us to find the people that are hiding in the many buildings in the city. This meant one thing: FIGHT!
We went to the city and decided to lure the fuckers out of the buildings by creating an illusion of Hogan calling them to battle. This worked perfectly and we lured out around 17 people. With the Captain’s thunders, my slaps, Rof throwing pebbles and Brovara slicing through people like butter, we quickly ended up with a neat pile of corpses in somebody’s carrot garden.
And we thought that would be all – and then a corpse fell through some building’s window. Strennun attacked whoever was inside and Brovara entered to investigate. She found a soon-to-be corpse on the ground. They whispered “Controool” and died. A very random ending to a very random day. And we still haven’t finished Tavia’s joke.
Light the way
The fight was fought quick and effectively. To our flank Rof and I spot a platoon of Greybeards men making their way to our battlefield. One of their scouts mention that there is a metallic beast running rampage in the Trade district, which has killed quite a few dwarves. I decided to offer our help in dealing with the beast after we have cought our breaths here. During our small rest Kella and Brovara finished what will surely become a tourist attraction; the Corpse Garden.
Tavia: Knock, Knock
Me: Whos there?
After the rest we make our way to the Trade district. There we find a bunch of people building up a barricade and lead by Lieutenant Greg who seems to be quite over his head and can not give us any hints on what this beast is. Turns out though it was a mechanical bull that made kebabs out of dwarves on a weekday and petrified unfortunates on the weekends. During the fight Kella got hit by the petrifying gas and got turned to stone. Luckily I had a potion of antipetrification on me and could reverse the effect immediately. We carve up the body, extract a phial of the gas and manage to sever the head of the torso. The head will either be a fine decoration on my wall or a nice device to break through hulls of Hogans ships.
On our way back we head by a Boxing school to pick up some items for Kella and Ballast. Additianally we made two further detors to the blacksmith and the armorer. After some brief shopping we finally make it back to the ship.
Tavia: Misses
Me: Misses who?
Once on the ship I find Salurus has paid us a visit while we were gone and delivered on my request. On my table lies a small bean with a note from Salurus. With this vision I had a weird vision. First I felt like I was suddenly drowning, to suddenly see the whole continent surrounded by 6 figures. One of the I recognize as Milin. That weird bard that the horny gnome was on about a couple of months ago. Another was just a guy with a musket. Then a Goliath with two clubs, similar to the clubs from Teolgrugs guards. Then a human with a long-sword, a woman in an elegant dress and long red hair and finally the Fairy like bitch that killed 3 of my men. I wish I could have killed her right there. But the vision changed to show me these figures fighting large creatures. The fight concludes with a Turtle like creature fleeing into the sea while another hides in the mountains. Then a new fight breaks out. But this one is between men, dwarves, elves and other races. This war was accompanied by a voice saying: "See what they have done. See what they created. Help me destroy them. Liberate them off this world that is suffering. Will you be my Champion?".
As the Fairy bitch is anyway going to die I feel what is there to loose. I accept the offer. In that moment I get the feeling of being buried alive. I fight against it. I dig and dig and dig. And then break the surface, to find myself in a graveyard with a bunch of candles. I go through looking at the individual graves. I find Porofs grave and Alluros, both with a warm lit candle. Then I find Jasons grave, Orofs grave and a bunch of others that I recognize. All cold. No light. No candle. The voice comes again:"Guide these people."
I wake up and look around. I am back in my office. Next to me on the floor lies Darfin for some reason and some chalk runes. I check that he is alive and wake him. As soon as he stirs he starts screaming in panic until he calms down. Once he has calmed down from his nightmare I call in a meeting to discuss the matters I saw. Maybe someone knows something of these gods that Milin and the others belong to. And maybe Strennun can help us with his knowledge on giant turtles. Darfin explains how the gods can be split in the old and the new gods. This probably means that the new gods overthrew the old gods letting some random children to take over.
Throughout the conversation Darfin and the others offer their opinions to help us find a plan. The discussion went on about the chair and Dafin voicing his suspicion that the chair could be and old god. I dont know if Darfin was still suffering from his Nightmare but he suddenly turns some advice into an attack, claiming its ridiculous that women and I could be a captain. Thats the first time I had to call my trusted friends and council in order. I call Darfin to stay after the meeting, to give him a chance to explain his wording. He still seemed off.
After dismissing him I go out on deck to cool of and to enjoy the morning sea breeze. I look down at my log book to read:
Tavia: Ms. Breakthrough
which was accompanied by a crash of wood splintering afar and a bunch of confused men screaming.
The Blockade
Trying to help with the blockade, the devilsfall approaches one of the ships. Everyone does what they do best so fights start up everywhere. Square enters the enemy ship with a superhero landing, Darfin cuts off half their crew with a huge line of flames and the captains blows up everyone in a large circle. Darfin climbs up the mast to rain down spells from the crowsnest and Square gets quickly surrounded and as is tradition, so does Brovara. After almost falling between the boats I manage to climb up their railing and start tossing people overboard where they meet Strennun. The captain directly goes for their head and attacks their leader. Unseen by everyone Darfin seems to struggle with arrows raining down on him from several enemy archers. Eventually the arrows overwhelm him and he drops only our captains notices this and with a loud bang teleports over to help. Meanwhile I notice Square drop to the floor and not getting up. I try my best waking her up but the best I manage is to stop the bleeding. After unsuccessfully trying to make darfin gulp down the potion, Kylin proclaims: "Well, he's dead". Surrounded and having to watch over Square I scream for help. Kylinn descends upon the enemy survivors and unsurvives them. Brovara carges the last one standing and with a loud crunch compresses him agains my shields. Before anyone can even consider taking over the ship, it starts to sink .. STREEEENNNUUUN. Darfin gets up.
Back on the ship the captains makes a quick count: 3 crew members died in action, 3 people from mighttown and 1 hogan deserter joined the crew
The hogan deserter who caused some protest from Brovara is and Orc called Kra'vash and is carrying some instrument with strings.
Square returns to her room and gets greeted by a slap. Brovara asks Darfin about the fight, but the doesn't seem to remember and feels normal. Brovara also tells Jack to improve the crowsnest to protect from arrows.
After leaving the blockade behind, Kylinn invites Darfin for tea. When she enters the captains room there is a stench of tabaco in the air and a rakshasa sitting on a chair. The rakshasa refuses to share his name and introduces himself as Grand Master. He tells his price for leaving, hinting that he didn't come alone. Knowing the condition of the crew Kylinn makes a counter offer, adding 1000 gold pieces on top of the 2500 gold pieces, if the rakshasa would get rid of someone for her each month. Half of the sum shall be paid at the beginning and half of it at the end of each month. The Rakshasa steps through a gate and only leaves a paper. Darfin worrying asks the captain "How is the Dwarf?". "Spherical" Kylinn responds.
The party is gathered and everyone is informed about the rakshasas. Orders are given and the dead bodies of crewmates are brough on deck: Orof, Shamal, Belari, Jason and three others. A seaburial is called. The dead bodies are put on rafts, arrows are distributed and everyone becomes quiet. Rashesh misses his best curry fan and Steve mournes over the loss of Jason. Kylin gives some encouraging words and on her mark Strennun pushes the floats away from the ship. Fire The rafts start burning und slowly fade into the distance. Kylin finds Steve grieving under deck. He seems obsessed about revenge and Kylinn's words don't seem to reach him. After being handed a bucket of alcohol I ask Brovara on advice how to protect the other crewmembers "use the fact they ignore you to your advantage" is all I get. Afterwards I seek out Square and Darfin to apologize; Square for the wakeup slap and Darfin for doubting his judgement on Sulla.
Brovara asks Kylinn about darfin. "Darfin is still Darfin" is Kylinn's response. When the sun is gone Darfin creates some fireworks to finish the day. "Goodbye Kur'vash" - Brovara

When everyone is either sleeping or passed out from the drinking Square sends Balast on a mission. Sneak into the captains room, reach into her bag, pull out the logbook and draw the following into it.
The mission was a success, but Balast forgot to put the logbook back into the bag.
