The Imminent Doom
The Imminent Doom is a period in Arath starting in 1521. It is mainly marked by the war between the biggest realms the Democracy of Cahemelle, the Dwarven Republic, the Thanate Empire, the Orcish Diarchy and the Draconian League.
In the centre of this period of war an unlikely group finds its way together. These are the stories of this groups adventures. Though if you want to read what else unfolded during the time and what they might have kick started in other places of Arath then you might want to read the Backstory of The Imminent Doom.
Prologue
The players are drafted into the armies of the Dwarven Republic and the Democracy of Cahemelle.
On the Sea
The rain is pouring down. The winds blow colds and all around you are cursing dwarves, gnomes as well as other races. “The elves have us cursed. They know of our intentions and called the rains to stop us.” Next to Aluwyn curses. They were sent by the Gnome Academy to support the dwarven engineering corps. The corps is trying hard to free the ballista and catapults from the mud they are stuck in.
Hand over to Aluwyn
The wind catches strong in the sails and whips the waves high. Porof's sits in the crows nest with his trusty weapon and a bottle of grog. He hears the shanties from his sailor comrades down below. They were hired to bring Cahemelle to the shore. An easy task, no fighting was to be involved. The coastline slowly comes into sight.
Hand over to Porof
Varis is glad that he is not stuck in a big trading vessel, most of his men are hanging over the railing, seasick from the high waves. He is sitting still in his place, uncomfortable wearing his polished and shiny plate armour of the protectors. He is wetting his arrows, making sure that the fletching looks nice and clears the nock with a dagger.
Perception role from Porof
They now start to see each other, preparing the spells and siege crafts and getting ready to land or repel the landing.
The Approach
During the approach, Porof will get pushed into fighting with the elves, as they are attacked. At least that is what the elven commander on his ship is saying.
Varis ship gets hit, he is forced to drop his plate armour and heavy shield, to swim the rest of the way to shore.
Aluwyn has to contempt with a continuous barrage of magical spells cast against their position.
The Landing
As Varis lands on the shores, he has nothing but his quiver and bow and his undergarments. He strips a dead Militiaman from his armour and picks up his rapier.
Aluwyn has to dodge an incoming fireball and rolls down the hill onto the battlefield.
Porof’s longboat lands ashore uncontested and can disembark all its soldiers under heavy arrow fire.
Recap
After a tough and indecisive skirmish between the Democracy of Cahemelle and Dwarven Republic, the party emerges still living.
Porof expertly avoided the elves to hide in the crows nest, as he did not want to join the battle. This plan did not work so well as the ship landed he got flung into a bunch of elves, which break his fall. He still tries to stay out of combat, desperate to play injured he thinks he uses his glaive as a crutch, but everyone else would think he walks like a wizard with a staff. During the skirmish, he keeps on praising his weapon and cuts down a few of the dwarves.
The platoon Captain Alloro takes care of his weapons and ready his platoon to disembark. But a neighbouring ship loses some of its oars and rams his transport. He loses most of his heavy gear and must make sure he makes it to the land. Swimming with all his might and dexterity he makes it to the shore soaking wet, seaweed hanging on him and quite pissed of. He calls back his weapons with his magic. This sight scares some of the younger dwarves and they run away. He tries to organise the troops as good as he can, and even inspires the commanding brigadier to charge into the last dwarves that stand.
Aluwyn is an enlisted gnome from the academy, meant to bolster the ranks of the dwarven engineering corps. She had a crash course in dwarven siege machinery and is now in charge of a little group of gnomes to man a 10m wide ballista. One of her crew is a little gnome, that is a little craven. Her position got shot at and she tumbles onto the battlefield, where she tries her best to help out the faltering dwarven phalanx. This does not end well for her, as she gets knocked out by a dwarven shield-bearer, who first shoots then asks questions. The only reason she is still alive is that the little gnome pulled her to the side of the battlefield.
After the skirmish, the elven captain and the human sailor captured the gnome engineer and make their way inland away from the red coloured beach.
New Lands
First Home
Proving their Steel
Recap
The rest gave the three survivors some time to calm down. Still, Alloro does not trust the little Gnome Aluwyn and casts a mysterious ritual on them. She does not allow that without a fight and draws the attention of a little disoriented Kylin, she had a tough time during the battle of yesterday and has been washed up on the shore. But she was not the only one listening to a ranger noticed them and investigated the scene. Yet only Kylin decided to show herself.
She quickly recognised Porof, as her old mate she used to sail with. So she joins the group. They soon take off west to find a village Kylin knows about. During the first few minutes of their travel, they hear a dwarvish war horn. Only Aluwyn knows that it means that everyone has to get ready to march. Scared of it they up their pace to be ahead of them, though later they figure out that the horn was not triggered by them.
As they rested from the morning of their fast walk they hear fighting close by. They find a tall strong and fierce looking man is standing alone against four opponents. He wields his battleaxe in his full plate armour and knows how to defend himself. Still, the group and Ruven decide to help him. The fighting is fierce and Kylin impresses the defender quite a bit. Now that the group meets Ruven and get to know Reimar, the son of the local governor. He leads them to Marymar the capital of Dostrait. Marymar is nothing more than a big poor village on the coast and it is apparent that they have little what could interest any of the big countries. The village itself is getting a palisade build and all the buildings except one are build of wood.
At the gates, Porof meets an old guard that might know his father from old fights down in the Darkwoods. He tells him to wait for him in the Tavern of the Old Lass Inn, but he never shows up. The governor's mansion is the only stone building in the village and contains quite a collection of old weapons. Unlike like the village or the countryside the governor has everything a heart desires. They meet this governor and his two advisers a slim man holding a big book and a fat one, which takes little care of his hygiene. The governor seems to have some use for this odd group, so he invites them to a feast and offers them a contract for a little problem of his. He also gives them living quarters in his mansion for them to rest. During the wait time, the group sets out to visit the Old Lass Inn, where Aluwyn gives her best to have the worst performance of her life. All while Alloro learns that there are no boats he can rent, buy or steal for a journey home.
Alloro is the first of the group to join the feast and tries to get some information out of the governor. Later all but Porof joins the feast as well. They learn little, except for a Dire Wolf, that troubles the Direward Village. After the governor leaves the feast Alloro organises a drinking competition between the fat adviser Ralf and Aluwyn, which she wins because of her hesitation to drink fast.
The next morning Alloro tries to gather more information and hears about a missing boy, the help needed on the fields, the troubles of the Sea Hag they are hired to take care off and that a smart man wants to make salt out of water. He is disappointed not to hear more and returns to their room.
During that time Kylin starts looking for Porof, as he did not return to their quarters. She looks for him in the Old Lass Inn where she finds out that he drunk three guards and two dwarves under the table. After that, he left the inn with a girl called Berta to swim in the sea. She meets him perfectly fine on his way back to the village.
The Sea Hags Lair
The Cave
The Ship Wreck
Recap

After a healthy breakfast the group set out to find the Sea Hag, they are tasked to kill. Aluwyn stays behind to cure her hangover, as she had way too much to drink.
Though first Lin had to stop by the Old Lass Inn to refill her flask, there she learns about a few things that are going on through out the province. A child is missing, a Dire Wolf is plaguing the Village of Direward and a mad man is trying to make salt out of water.
After that quick pit stop she joins the group and they start walking north. On the northern gate a guard is very impressed and shows great respect to Porof, because of his feat last night. Still they carry on further north. While walking up they find a isolated hut, from which a loud explosion comes from. While they try to check it out they only find a frighted alchemist, which tries everything to get rid of them.
Finally reaching the Sea Hag's lair they try to sneak closer, but on the wide open beach they are easily spotted by the Sea Spawn in front of the cave. The fighting is fiece but quick. Shortly after they enter the cave and find it too dark for the two humans. So they light a torch. Entering the cave they find a old modding boat, which Lin tries to ignite but fails, Alloro freezes it, to show how casting is done. Frustrated Lin casts lighting Bolt on it to prove that she can cast good spells too, this has great effect as they hear a painful bubbly scream from behind the scream, the fighting begins. The Sea Hag poses a little challenge to the group but still they surpass the worst and win the fight.
While searching for loot they find an unconscious child in the wrack, which they used as target practice before. They revive it and carry it out, while Alloro continuous to search the cave. He finds a Bag of Holding and some gold coins.
Tax Evasion?
Meeting Rigalis
The Council Meeting
Recap
After the group meets up again Reimar introduces them to Rigalis. As they approach he is again experimenting with explosives and gases, that was a smelly welcome, which puts off Alloro and Porof turn back to rest in the village. As they see the inventor and alchemist they discover that he has a whole room full with black powder. After some time he Rigalis warms up to Aluwyn and he gifts her his old tinkering kit. As a little reward she shows him how to make fireworks with salt and black powder.
After some time they created five rockets. Very excited they must try them out, so the take a short walk towards the sea shore. After launching the first rocket it becomes clear that the black powder is not ordinary, as it explodes with a might and a deafening sound the group. But Rigalis is so excited that he had to fire the other ones as well, this caused tumult in the village, as they think they are under attack. The last rocket did launch and explodes right at the beach, leaving a little pond where it once stood.
The next day, they meet the governor and his new metal machines guards. He pays them for their complete task and asks them to go out and collect the taxes from the other two villages. The group agrees and sets off south to Direward. On their way they discuss how they want to ditch the task and leaving Dostrait behind. Soon they see the Direwoods, which frightens some of the group and to keep them self save they almost start a forest fire (as some are rather trigger happy with their spells).
A Fightfull Day
The village of Direward is rather small. With many residential huts and a central marketplace. Soon the group finds their way to this place and see a temple, a grain storage and two other buildings stand out. The tavern and the mayors hut.
After entering the tavern they find some humans and dwarves in a pup brawl. This annoys Porof as the inn keep refuses to give out food and drink until the brawl has finished. So he takes part in it breaking it up and then challenges the oldest of the dwarves. After a hard and honourable fight Porof wins the encounter and earns the respect of the other dwaves.
After entering the tavern Aluwyn recognises the dwarves as part of the Engineering Corp and tells the elves to hide in the forest.
The next day the non elves meet with the mayor they learn about the the Direwolf and the situation in Dostrait, the ongoing rebellion and his dislike to the situation. At least one of the two must be finished off.
After the meeting the group went shopping and met up at the edge of the woods. From where they went to the pasture, where the last life stock has been slaughtered by a Direwolf. Ruven finds out that this was not done by a Direwolf but by a Worg and follows the tracks to their camp.
Hoping not to fight to many goblins at once they sneaked around the camp taking out the goblins one by one. This works fine the first time. But fails miserably as they trigger a trap and alarm all of the surrounding goblins. The fight goes well in the beginning until two massive Hobgobilns join the frey. But seeing their friends being slaughtered they retreat to fight another day.
At Deaths Door

With the party just calming down after the encounter with the goblins, they found them self enchanted by wonderful music. All of them except of their hearty sorceress fall victim to the enchanting music. But there was no time, the world turned and the colours of the forest mixed and blurred, ore bright colours are added to the mix. As the world stopped spinning they find them self in the Realm of Milil.
Only now they realise the death of their companion Varis Alloro. In front of them stands a ghostly elvish woman, she looks sad and in grief, Varis recognises his sister Aurae Alloro. She takes a step and a deep breath and in elvish she resides a poem, that moves almost every heart. And there the elven lord now stands realising his own death.
Not giving the group time to adjust to the new situation Milil steps forward and offers them the task to save the World from evil from the west. After some hesitation they agree and are gifted with some magical items and a Direwolf Pup for Ruven. After getting these parting gifts they find them self on their last battlefield.
Advancing to the goblin camp they hear fighting. As they sneak closer, they find the dwarves taking care of the last of the goblins. They find out that they are planning to go west, to fight the goblin hoards that live in the mountains there. So the two groups agreed to join forces for the march west.
Going back to Direward they seek out the Major to tell him about their Goblin hunt and to receive their pay. But he was busy at that late hour and the Guard did not allow them to pass. Until they persuaded him that the matter was urgent. So the group, with the exception of Porof, march in on Putin having fun with two rather young girls. Unimpressed the group tells him about the goblins and asks for pay. Also they told him about their plan not to collect taxes for the Governor and head south. On these news Putin changed his mind and told them what trouble this would put him in. If they left here without finishing their task he will suffer from it. So he asked the group to come back the next day, that is when Aluwyn decided to play her charm and join the next rumble with Putin and the girls.
The next morning Varis left early to burn his wagon full of charcoal to summon his familiar. While the others enjoy a hearty breakfast at the tavern. All but Porof, he seeks out the smith to fix his newly found Hobgoblin Armour to his size. On his way back he finds the Tavern surrounded by a number of armed men and soon finds himself arrested and shoved into the tavern, where he finds most of his friends arguing with Putin. As the argument gets more heated he shoves back one man and closes the door behind himself.
A new Friend
Dimly is the room lit and the air is filled with tension, all one can hear is the heavy pant of Porof holding the door shut best he can. The rest of the party, except Alloro, stand there ready to fight the mayor of Direward. He stands just centimetres away from Lin his weapons ready, just like her. Ale flowing down a beard and dripping on the table and the table manners of hungry dwarves interrupt the silence. Annoyed of the shouting and threats of death the oldest of the dwarves, Havarast Stoneaxes stands up and tries to calm the emotions. But Putin and Lin are determined to fight and only escalate the situation more, by casting spells and throwing insults. Never the less, Havarast manages to calm the situation and negotiates a deal, where the group is bound to his and his men by the Brother Oath and they will take care of the task, the group does not want to honour to finish.
Unaware of the trouble inside the village, Alloro is casting a ritual to find his familiar again. But he is interrupted by some guards, that ask him to follow them to the village centre. Though on their way they find his companions escorted by a much larger force. As they are escorted out of the village they are then told never to return or face certain death. The group cares little about this threat and wants to continue their travels, but the group will not let them, as they are still to swear the oath. Most of the group do not hesitate, Ruven is hesitant to do so as he fears the pain of the burning coal and Alloro outright refuses to swear it as he had no say in the matter and he has other oaths to up hold. In the end he is almost forced to take it under protest.
Trusting their new brothers little the dwarves decided that Havarast will join the group and scout ahead west. While the other dwarves finish the business. They are to meet in two weeks time at the eastern goblin mountains.
Without any more delay the party is eager to get some distance between them and Direward, so they set out west. After a days travel they find the ferry dock and book passage over to the other side of the river Bland. The young fery man called Lubin tells them about the dwarven city in the south. Having some free time and little interest of inland cities Lin insects her new horn. As she blows the horn the ferry picks up speed and the clouds start to take a shape.
The clouds form an elven head with a smug smile on his lips. No one but Alloro recognises him as Varos Valorien, as the clouds completely form his head his voice sunders over the river and he proclaims in elvish: "Condo Varis Alloro, Orriansonye Aravaeson, Hestonil e Orthalos Cinta Othao Dostrait, here by you are banished of the lands of Cahemelle and your live is forfeit, every elve is ordered to kill you on sight! You are stripped of your ranks and titles and are dismissed of the Protectors of the Sea." As the last word is spoken the head vanishes and the clouds turn back to normal. Soon after they reach the other side of the river.
They travel fast west as they could and only started to rest once the first sun has set. As they build their camp Alloro claims that the head must be connected to the horn and to prove he blows the horn as hard as he can, the up coming fog disorients Ruven as he was chasing after his Dire Wolf pup Ryo I of Direwoods. But the horn blow was answered by another horn far in the distance. Uneasy about the horn blow they settle for the night with guards for every hour.
In that night Alloro stands watch alone, he takes care of his bow and thinks of the things that happened that day. But movement catches his eye. He investigates and soon two arrows fly past him, he runs to the first tent and wakes everyone in it. Not knowing who their enemy is they grab their weapons to fight. Porof thinks he grabs his javelins, only to find his trusty glaive in his hands. While the others fight Aluwyn tries to wake up the other two Havarast and Lin but she miserably fails as the two of them are currently in a snoring contest. As she leaves frustrated she sees that the first enemy, a Hobgoblin, already lies slain on the floor. Getting ready to strike down the second one a flash of lightning and a loud thunder breaks through the night and the second enemy is incinerated. Surprised of what just happened they now see Havarast in full birthday suite, double axe swinging and mighty beard waving like a banner running towards the now dead enemies. And behind them they only see a foot slipping into the tent and soon after they hear a very proud snore.
Nightmares and Fiends

After the nightly ambush, the group wakes up and as Ruven goes to check on his trap, he finds a freshwater stream nearby. Everybody fills up their waterskins, the camp is broken down and the group is on their merry way. The slain Hobgoblins are left for the animals, after being searched thoroughly and relieved of some silver coins.
After the group has been walking for a while, Havarast notices a suspicious raven seemingly following them. Kylin decides to shoot a fire bolt at it. This causes the bird to dive into the high grass and transform into a rat. This rat proceeds to bite Porof in the foot. Kylin enlarges Porof roughly to the size of a troll while he tries to shake off the now tiny rat. The creature transforms again, this time into a spider that climbs on Porof shoulder, only to get taken out by a magic missile shot by Kylin. As the creature lays on the ground, dying, it transforms once more to an ugly, red being, before vanishing into thin air.
The group walks on, pretty shook from this experience and sets up camp in the evening.
At dawn after an event less night, a pitch black mare with burning mane emerges from a suddenly appearing portal in the middle of a camp and attacks Alloro. It is slain with combined effort from the group, but only after injuring Alloro and reacting to a hurled insult from Aluwyn, in abysmal. This fact shows that this mare is a fiend, originating from the depths of hell.
Havarast now remembers a childhood-story about how this woods are cursed and lone travellers often disappeared without a trace. Indeed, both elves feel that the forest all around them are corrupted and deeply disturbed. This becomes clear again when Ryo suddenly dashes off into the woods, so Ruven has to chase after him.
Following Ruven, Aluwyn and Havarast make the acquaintance with yet another shapeshifter-creature. While catching his dire wolf, Ruven discovers the entrance of a cave, from which shines a light.
After conferring, it is decided to explore this cave. Once inside, the group is attacked by a creature with a seemingly alive beard that can also attack its opponents. Shortly after engaging this creature, it is joined by a second of his kind. Both were split in half by Porof and his almighty glaive, over which he seems to lose control more and more.
Exploring the cave a bit more, they find two furious caged water hags. Their prison ward is a more powerful, evil hag that engages the group in a drawn out battle and also seems to be behind the shapeshifters that plagued the group before. She calls more of her shapeshifting servants, ultimately causing Ryo to go down. Havarast, after exchanging hits with the hag, is being cut down as well, but Aluwyn heals him quickly afterwards. Ruven in turn manages to stabilise the condition of his dire wolf.
Meanwhile, Porofs mighty weapon developed a mind of its own and tries its best to corrupt Porof to go into a blood rage. Porof only narrowly keeps control over his body as his friends fight for their lives against both the hag and her shapeshifting servants.
The Cursed Treasure
The fight continues and the party is badly injured. But in the end, they managed to defeat the nighthag which is now unconscious. Aluwyn puts the hag in manacles and Kylin is already picturing herself how she is going to wring everything out of the hag. Aluwyn is extinguishing the five candles on top of the skulls one by one, each flame shortly growing before finally dying. Only two candles are left, but the moment Aluwyn tries to extinguish the second last one, it disappears; the same happens with the last one. Havarast who is currently sitting on top of the hag, suddenly falls to the ground.
Just after everyone’s heart skipped a beat, the hag reappears with her bloodcurdling laugh, unscathed and with two goblins. The goblins both equipped with gruesome blades and hiding their faces behind long hoods start attacking Porof and Aluwyn. Both are not able to withstand the assault and go down. Alloro and Kylin are dealing heavy blows but the goblins don’t seem to care, as they feel fear nor pain. Ruven strikes with both his blades and pierces one of the goblins skull, dealing a devastating blow. Aluwyn who is bleeding out musters her last strength and manages to stand up, save Porof from certain death, and throw an insult at the last goblin, so devastating that the worm in its eye turns back in shame and eats the brain.
The party can finally rest.
Alloro and Kylin are now trying to get the other two Hags inside the cages to talk. One is unable to speak because of her missing tongue, the other one despite being tortured by Kylin, is only willing to cooperate if she is guaranteed her freedom. Kylin promises to release her, but only when the party is going to leave themselves. Further inspecting the cave, Kylin finds a button in a small hole inside the wall which opens to another room, filled with mountains of gold and gems.
Meanwhile Ruven and Alloro are outside hunting for food. Ruven is playing a game of “can Alloro spot me”. After shooting a buck Ruven asks Alloro about the head in the sky. Alloro explains that he has been framed by a rival family, banished from his homeland and is kill on sight for all elves.
Back in the cave Kylin and Aluwyn have learnt that the treasure is probably cursed, as Aluwyn had a bad feeling while touching it. Kylin finds a weird bottle with storm clouds and a ship inside. She recognizes the ship as the legendary "Devilsfall" a ship that is knows by every sailor, even though most don’t believe in those fairy tales. Aluwyn goes to wake up Porof but tries to touch his glaive. Porof suddenly sitting up, having blue instead of his normal brown eyes, seems different. Aluwyn is scared by Porof's weird behaviour and casts charm on him. The person controlling Porof's body introduces itself as Suffering. After regaining control, Porof explains how Suffering is talking to him and wants him to go east to the lake.
Ruven and Alloro finally return from their successful hunt with enough meat for days. The group has set up watch shifts and tries to catch some rest. In the middle of the night a man with his head in his lap, riding a dark horse arrives at the cave. The mysterious man does not show any signs of hostility and says that he is looking for something for his captain. The man is oblivious of the fact that his head is not on top of his neck.
< a lot of head puns later >
Kylin returns into the cave to wake up Porof, who is the only one that is still asleep. Kylin quickly closes the secret door and hides the button. The party finds out that the man is called Jack and served on the Devilsfall. Jack enters the cave and quickly finds the secret button but is confused why he could not find his ship among the treasures.
Kylin and Aluwyn argue about what to do with the ship that Kylin pocketed. Kylin wants to keep the legendary ship but Aluwyn wants to return it. Porof butts in and proposes to return the ship so Jack owes the party a favour. After Kylin hands the ship to Porof he goes to Jack and shows it to him. Jack announces that the one who finds the Devilsfall, shall be its captain, making Porof the new captain of the Devilsfall. The group decides to use the ship to intercept their dwarven brothers in Marymar.
The following roles have been assigned to/picked by the party members:
- First Mate: Kylin
- Navigator: Marco
- Gunner: Havarast
- Crow’s nest: Ruven
- Captain: Porof
- Quartermaster: Jack
Running in Circles
After an uneventful night the group, except Alloro who is still sleeping, starts to discuss about their plan again, and conclude that they will the lake first. Kylin wants to test the reaction of one of the hags to the cursed treasure, so she throws a gem at the cage which somehow gives the hag the power to rip the cage open. She laughs and flees from the cave.
Kylin concludes that the treasure’s curse cannot be that bad, puts on a shiny ring and fills her pockets with gold. Ruven starts cooking the remaining bunny and gives its skin to Havarast while waiting for Alloro to stop his meditation. Aluwyn still wants to experiment with the treasure and puts on a glove to touch the treasure. A warm feeling crawls into her arm, and she wants someone else to give the treasure to the remaining hag. Jack starts filling up a bag with gold and throws a coin to Aluwyn who then directly throws it to the hag. The hag seems to not be affected at all and inspects the coin. She starts to turn from blue to pale and back. She also mentions that she does not need money while scarying Aluwyn.
Alloro wakes up and first asks why they changed the plan again. Porof explains it and then lets Alloro inspect his glaive. It seems to be some sort of host for a soul of a female.
After another discussion about the second sea hag they decide to keep their word and let her free. Porof tries to break the cage but fails. Havarast wants to have a go at the cage as well and gets pushed back by some force when he tries to break it. Alloro inspects the cage and realizes that there are runes all over it. He destroys one of them with his sword, which starts to glow magically while cutting. This allows Havarast to finally SMASH the cage.
The sea hag holds her word as well and tells the group about the treasure. It does not seem to be cursed, but marked with a location spell. If the group steals the treasure the hag will probably follow them and try to get it back. After harassing some members of the group, the sea hag finally leaves.
After a long discussion guided by greed they split up the treasure between the members who have touched it. Havarast is asked to inspect the gems to be able to take the most valuable with them. He instinctively grabs the gem presented to him, making him affected as well. Aluwyn empties out her bag of gold, which Alloro tries to avoid by jumping around. They replace all the gold with the most valuable gems.
Finally, they start their journey to the lake, passing by a burnt down tree. They walk a day’s worth of distance and then set up their camp. After a failed attempt to train Ryo and Havarast laughing about it they go to sleep. During the second watch something big seems to build up on the horizon. It collapses immediately after the sound of a big explosion.
The next morning there still is a visible dust cloud in the east. They continue their travels to the west. Alloro and Ruven were teaching Porof how to navigate on land which after a while turned into Alloro and Havarast arguing about mountains vs hills.
In the evening Aluwyn tries to find out more about the treasure’s curse by identifying Kylin's ring, and is somehow able to cure her by using a stone she found in the night hag’s lair. She decides to check out everyone in one of the tents in a pretty rapey manner. She does not find anything on Alloro, Havarast and Ruven.
She then moves on to check out Porof and his glaive, which turns out to be harder than expected. She tries to touch his glaive which starts to glow, lighting up the whole tent. Porof puts his glaive outside of the tent, but somehow is not able to. He thinks he did but he did not and gets pretty pissed about everything. Aluwyn decides to inspect Porof first, but he struggles to get his shirt off with his glaive in his hand. He gets more and more pissed and accidentally cuts a hole in the tent. Aluwyn finally gets to inspect him, but his glaive starts glowing again slowly taking over his whole arm. Aluwyn charms Porof as she thinks it’s the only way to get him to put his glaive outside. The whole process repeats and he still has his glaive in his hand. The people around the tent are visibly confused. Aluwyn tries to inspect him again, ignoring the glow and the force which pushes her back. An ethereal halfling woman start to grow out of Porof. Aluwyn tries to touch the ethereal woman but gets pushed back hard. At this point the whole group interferes and Havarast tries to hold down the ethereal woman. Aluwyn shifts into the ethereal plane and asks the woman what’s wrong, to which she replied “get off of me”. Aluwyn then shifts back and gets hit by the woman’s ethereal glaive. The woman then pushes back Havarast and gets back into Porof, who is still pissed. The woman’s last words mentioned that the group was going for the wrong lake, and that the correct one is further to the west. “On the other side of the lake, across the tundra, across two rivers and the last hill”.
The group expect for Porof discussed the situation and decided to change the plan again and go north to the mountain chain, waiting for their brothers.
A Leap Into the Ocean
Waking up the next day the party realize that Aluwyn has gone missing. Deciding to go looking for her and go hunting at the same time the two humans and the two elves split up in different directions. They agreed on meeting up again within an hour. Kylin tries to make the hunting a competition starts a bet, that the elves do not seem to take to seriously. Porof and Kylin find in the north a lot of rabbit holes. The two humans split up and cover as many holes as possible. Kylin fires a series of magic missile to kill 3 rabbits while Porof almost scores a home run by kicking a rabbit over a large distance.
Meanwhile Alloro and Ruvencome across some tracks that later get identified as warg tracks. Upon this discovery the returned back to camp which has been guarded so far by Havarast. After relaying the threat and agreeing to immediately head to the beach the party gets ready to leave. Lin is still quick to point out that the humans won this round of hunting making the score 1:0 to the humans. Regarding Aluwyn disappearance the party agrees that she either will meet up at the beach or she will find her own way.

At the beach the party meet up again with the dwarves. Swiftly the three sailors Alloro,Porof and Lin jump into the ocean and swim out for about 500 ft. The dwarves just watch on in amusement of how crazy they are. Once far enough out Porof opens up the bottle. After a brief second the ship slowly pushes itself magically through the opening of the bottle with numerous thunderclouds. Once the boat is fully afloat the sailors board the ship where Linand Alloro immediately get assaulted by a monkey. After inspecting the ship and anchoring the rest of the party get picked up from the beach. On the ship the group decide on spending a day anchored to teach the inexperienced in the hopes of having an easier journey to the land of the goblins.
The Dust Cloud
After Alloro goes for a swim in the morning (and makes a habit of it as the group stays anchored), the sailors try to teach the dwarves the basics of sailing. While Torebol, Numnum and Hardel learn rather quickly, Havarast and Maruk have a hard time because they are too busy puking over the reeling. Ruven has a few herbs that would remedy the puking, but he is reluctant to hand them over, which leads to Havarast puking in his hammock at night. Due to Aluwyn missing, Havarast gets ‚promoted‘ to engineer.
In the evening, everybody goes swimming and it ends in a water fight between the dwarves and the rest of the crew. After Kylin casts enlarge on Porof, this fight ends rather quickly though.
On the way to the village north of Marymar, the group encounters a big dust-cloud, probably coming from what used to be Marymar. They sail around it and arrive at the village some three days later. As they are sailing under no flag, the group is met with distrust and the major of the village, Eastwatch, refuses to trade with them. However, he agrees to trade if they escort a messenger, the 15 year old Eggbert, to Direward. Leopold, the major, tells the group that Marymar one day rose into the sky before plummeting down on the ground again. A few days later, a black ship with undead creatures landed on the beach and raided the village. All messengers sent to Direward never returned, therefore we should escort Eggbert.
While the group waits on the beach for the travel-preparations to Direward to finish, Eggbert invites Alloro to show him part of the path they would be travelling. Havarast decides to join them. The boy suddenly attacks Alloro with a dagger. Havarast swings his battle axe, but the ‚boy‘ seems to be resistant to all his efforts and transforms into a cat-like creature. On the other hand, Alloro with his magic sword does not seem to have this problem. The creature charms Alloro into attacking Havarast, but the spell vanishes after Havarast hits Alloro once. Due to Havarast axe not making any damage, he decides to incapacitate and gag the creature while Alloro fights him with his magic sword. The claws of the creature almost kill both of them, making Havarast unconscious. Alloro just barely manages to kill it with a spell after it turned invisible and tried to run away.
After the rest of the group finds their badly wounded companions and they are returning to the village, Leopold denies knowing anything about these creatures, but he is clearly horrified. Also, Eggbert was with him at all times, so the attacking creature could not have been Eggbert. After taking everything from the creature, including two vials, two daggers and a handwritten note, it is buried. The group returns to the ship for the night, where Havarast regains his consciousness again. Jack can shed light on the ominous note the creature had on him and informs the group that it was most likey a Rakshasa and the note is a death-note. This note usually has a name on it and the Rakshasa will not rest until either itself or the creature whos' name is written on the note is dead.
During the night, neither Alloro nor Havarast can get any rest, because they have horrible nightmares. This will continue in the following nights as well, leaving them exhausted and not rested in the morning.
The next morning, the group and Eggbert start their journey towards Direward. While they are talking to Eggbert, he mentions that Rigalis, whom the group met before in Marymar, is now a refugee from there, but Eggbert hasn't seen him for several days now. The closer the group gets to the dust cloud surrounding what used to be Marymar, the deader the nature gets. During the night watches, the group spots humanoid figures walking around in the dust, but they‘re never getting any closer to their camp.
Once the group is nearing the dust cloud, Havarast notices that the cloud seems to expand, and not for natural reasons.
The group gets swallowed by the cloud soon after and all the light sources they have prepared (a fire, several torches and several magic light orbs) die and the visibility is very poor. The only light source seemingly unimpressed by the dust is an elvish light Porof has on him.
The humanoid figures spotted earlier, now approach them. Their movement is stiff and slow. The group assumes they are zombies and attack them. The battle is won quickly and with little damage taken. Though they are still lost in the dust cloud with no sense of direction and wander around in it, seemingly aimlessly searching for Direward. The only reason they don‘t lose themselves is because they have tied themselves together with a long rope.
The Source of the Cloud
The party was still trapped inside the dustcloud, their vision limited to only a few meters, no way to tell north from south and limited food and water. Any fire they try to make gets slowly extinguished by the dust, the only thing keeping the darkness away are Kylin's dancing lights. After drifting around for countless hours, the party decides to rest. While everyone is sleeping, Porof hears how more of the previous encountered creatures walk into the camp. The creatures seem to ignore Porof whose loudest noise is his heartbeat. Havarast is less subtle in his approach and uses his greataxe to make quick work of the first creature he sees. As the combat sounds seem to leave the camp, Porof checks the rope that was supposed to connect the party members, just to realize that Havarast's end has been cut. Now everyone is awake but there is nothing the party can do. They only find a few dismembered creatures with blue skin, long nails and teeth.
The rest of the night passes eventless.
On the next day, the party finds that the dust is less dense in one direction. Following this direction, the party arrives at a steep cliff. Hesitating but after seeing that the dust is less dense downwards the party descends into the unknown. The theory emerges that this crater, which was not on any map, might be where Marymar used to be. Arriving at the bottom the party sees a familiar crooked man, Wormtongue. He seems to be chanting something, only Ruven or Alloro, not sure anymore] recognized the language as black speech. Wormtongue does not make a welcoming impression and talks about his master Blaidd Drwg (bad wolf). Kylin and Porof try to play it cool and walk away from this but Wormtongue has other plans. A large spherical creature with a large eye in the middle and four tentacles growing out of it rises from the dust and attacks the party. Wormtongue turns away from the party and walks through a portal that opens in front of him. Ruven proclaims that the portal must lead to a place in the far west by how the other side looks. Alloro and Kylin unleash a barrage of brutal attacks on the creature but it does not seem to feel pain. Hit by a beam from one of the tentacles Porof runs from the creature, towards Eggbert and throws him on the ground. Alloro is chopping off one tentacle after another but before the last tentacle has been cut a bright beam hits him and reduces him to a pile of ash. After finishing off the creatures the party gathers around the pile of ash that used to be Alloro. Porof collects Alloro's ashes inside the bottle of the Devilsfall. Next to where the portal was the party finds six bodies, 3 elves with green, blue and yellow robes, a human in purple, a dragonborn in gray garment and a gnome wearing something that looks similar to what Alluwyn wore. The dragonborn is the only alive, even though barely. In his dying breaths he wispers: “I’m sorry for it”. The bodies show signs of torture, but the cause of death seems to be exhaustion. With Wormtongue’s disappearing the dustcloud also started to settle. Now finally being able to see, the party can make out that they are indeed inside a crater. After burning the Beholder’s body, the party leaves the crater westwards where they find the sea where they put up camp. Ruven playing with Ryo manages to teach him how to [disengage] from combat.
During the first guard shift Eggbert wakes up the group claiming to have spotted a wolf. Porof takes out a javelin and throws his glaive, missing the wolf by a few meters. After further inspection the wolf looks more like a sheep. As the sheep approaches the party it starts turning into a human. The human introduces himself as Astreus, a traveller and spellcaster. Astreus carries a rusty greatclub and a sling with stones. Astreus explains to Porof that the stones are magical and after a disbelieving look promptly demonstrates them and convinces him that they really contain magic. Astreus also displays his magic skills showing the party that he can handle himself in combat. Together with Astreus the party follows the path to Direward. Except for the ferry station missing, Porof being visible unsettled by Direwoods and Ruven spending the evening teaching Ryo, nothing noteworty happens before the party arrives at Direward.
With their banishment in mind the party wants to send Astreus with Eggbert so they don’t have to enter Direward, but seeing it completely deserted they enter anyway to further investigate what is going on. As the party visits the tavern, they get confronted by a small group of warriors whose leader calls himself Rasputin. Rasputin tells the party that warforged attacked the village and Putin died an honourable death protecting the villagers who fled into the forest. Rasputin wants to talk to Eggbert alone and tells the party to wait in the tavern in the meantime. Astreus turns into a rat after he enters the tavern and tries to eavesdrop on Rasputin, but a guard throws his javelin at him as he leaves the tavern and turns him right back into his human form. Astreus explains that he only wanted to find a barn to make himself comfortable.
The Party Forks Up
Druid (Astreus) wants to stay in Direward to fill up potions. Porof argues that they should leave now to return to the village with Eggbert for the message.
They agree to help the Druid find his ingredients.
When they leave the tavern, Havarast bolts into the tavern, apparently being chased by a Bugbear (Fork). The bear is accompanied by a mechanical panda with spoons for ears. Astreus casts growing spiky plants out of the floor around Havarast and the Bugbear. Havarast tries to tackle Astreus but hilariously fails.
Havarast and Fork are being chased by weird tentacle beard creatures.
As the group is reunited, a third creature bursts into the tavern through the backdoor. It is all chained up and is wielding two chains. Meanwhile, two of the bearded devils are breaking through the door despite the effort of Porof. Ruven kills the chain devil with two arrows (they break).
After the group finally killed the two devils and the chained devil, yet another big ass, 18ft creature appears and attacks Kylin, almost killing her, while she‘s floating outside the tavern.
She teleports back to the tavern and they unanimously decide to get the fuck out of there. Fork teleports the whole group (and Eggbert) to the Shadowfell.
Thanks to a magic coin Fork got from his mentor, the group manages to return to the material plane again, inside a halfling‘s hut. The halfling woman apparently remembers fork (both think Balthasar, Forks mentor, is either a wanker or a piss-wizard). After a bit, Fork remembers that the woman was an old friend of his mentor, Bree.
Apparently, the coin that brought the group there is linked to a coin Bree has in her possession. By chance, Bree lives in Eastbreak, the village where they set off with Eggbert. Eggbert is pretty shaken from this ordeal.
Bree asks the group to hitch a hike from the group. Ruven (quite unsucessfully) tries to convince the major of Eastbreak that they fulfilled their side of the contract and they should trade with them.
Bree interrupts the argument and asks the group to wait inside the hut while she discusses something with the major. The group notices some magic happening happening and when Havarast tries to retrieve his Great Axe he left outside, they notice Bree trashing the village guard. Afterwards, she vanishes.
The major agreed to restock the groups supplies and while the group waits for the supplies on the beach, a dwarven soldier approaches Havarast and respectfully addresses him as a captain. Havarast, taking aback from this unexpected sign of respect considering his rather unhonourable ‚discharge‘ from the army, fucks up this encounter in every way humanly (or, dwarvenly) possible. The soldier tells Havarast to just get outta here and take Bree with them.
Heading for new Shores
Note by the transcriber: Those pages have been exposed to fluids and cannot be recovered. Sorry ¯\_(ツ)_/¯
After leaving Bree’s house the group heads towards the ship. On their way the group splits up, Kylin, Ruven and Astreus head straight to the ship, while Porof and Havarast want to check out Eastbreak. Havarast and Porof get stopped by a small group of battle-hardened looking dwarves. The one leading the group acts condescending towards Havarast and Porof, Havarast sends Porof away and tells him that he will handle this himself. The dwarf who is Havarast’s nephew is asking him to rescue his sister who got abducted by goblins and Havarast replies that he was going to kill all those goblins either way and he will keep an eye open for her. Meanwhile Kylin, Astreus and Ruven board the Devilsfall, finding hungry and displeased dwarves that have been waiting for a good meal for quite some time now, expecting a much sooner return of the group. Kylin decides to serve some of the expensive alcohol they still have in the barrel and hand out good gold to appease the crew.
After Havarast and Porof have caught up with the group, the major arrives with a pie his wife baked to thank the adventurers. The adventurers tell the major everything that happened, what happened to Marymar, how they lost Alloro, what caused the dust cloud, how Direward got raided and about the encounter with the demonic gigantic creature. Ruven and Kylin make a quick shopping trip and return with some herbs and a flute.
After some more drinking and feasting, Porof asks for a moment of silence, to commemorate their fallen comrade Alloro. After holding a short speech Porof puts Alloros ashes on a plank together with an elven charm that shines a light to guide Alloro in the dark. Before leaving their view, a small cloud in the shape of Alloro rises from the sea and bids the group a last farewell. The new crew member Astreus is given the role of the ship’s medic.
The next day, Porof now also in charge of navigation besides training the dwarves and her regular duties as first mate is staring to take longer and longer shifts, and the steadily decreasing reserve of alcohol does not make the situation any better. A weird devil in a suit appears on the ship and introduces himself as Salarus, a businessman who could not care less about the Devilsfall and is only in for the money. Not many trusting him, the crew declines his offers but keeps his “businesscard” just in case. Salarus says that whenever they need him they can call him with it, but he’s not a mercenary. He also informs the crew that there is a bounty on their heads, which leads to some banter.
After seeing Porof going away from the group and starting to talk to himself, Astreus tries eavesdrop on him. He hears how Porof is talking to someone while holding his glaive, making a deal that for one hour she can do what she wants but won’t require any more praising. After this strange encounter, Porof starts exercising and jumping around, climbing the mast and other weird stuff. Astreus going back to his hobby continues brewing potions under deck.
After a few days of traveling westwards Ruven calls “Land ahead”, in front of a huge cliff the ship stops, and the adventurers leave to climb the big wall. Havarast is all to eager to finally set foot on land again and leads the climb. Arriving at the top Ruven finds some goblin tracks and off goes Porof in the direction Ruven was pointing. The charge is stopped by an arrow flying towards the group from the brushes and six goblins standing in front of Porof requesting them to pay toll. Porof avoids paying any toll by cutting them down in one single swoop of his glaive. Kylin shoots a firebolt in the brush from where the arrow came flying, and Havarast quickly charges into the brush. Further following the tracks and leaving a bloody trail behind the adventurers arrive at a cave with even more goblins.
Gobblin' up them Enemies
Note by the transcriber: I vaguely remember them entering some cave?
As they spot the first hobgoblins, they start to attack them like animals while being escorted by a group of crocodiles. The hobgoblins form a strong shield wall with tower shields that can't be broken. Porof, the hero he is, jumps right over it, ignoring the danger of being enclosed by a shield wall with the enemy. Shortly after Porof drops to 0hp the crocodiles are able to bash through the wall, leaving a small opening in the middle. The party kills two of the goblins, forcing the rest to flee. Havarast charges after them, running straight onto the bridge the goblins just lit on fire. He crashes through it into the stream below that leads out of the cave. He run then runs back to the group, straight through the magical spikes laid down just moments before by Ruven.
After a discussion as usual they decide to follow through with their genial plan to observe the cave for the following hours. They leave the cave in the direction they came from, making a huge circle around the entrance to the other side, all while hiding their tracks. But the plan did not yield the results they expected. After a whole day and night of observing they conclude that the entrance will probably not be used anymore in the near future. As their goal seems to be on the top of the mountain anyways, they decide to walk back in direction of their brothers, the rest of the dwarves, and look for another way up the hill.
On the way back Porof tells Kylin to tell Porof that they were ambushed by the goblins. Finally reunited with the dwarves they decide to race to the top of the next hill where the smoke seems to come from. Astreus transforms into a warhorse and offers to Kylin to take her with him on his back. She thankfully accepts but struggles a little bit without a saddle. Porof gives Suffering 20 more minutes of taking over time, to beat the rest in the race, in exchange for 20 less minutes the next day. (which was kinda dumb from the start if you ask me, you can’t beat a warhorse).
On top of the hill Astreus, the winner of the race, is the first one to catch sight of an unknown village. A village inhabited by goblins and dwarves, seemingly built in the last few years out of wood and strongly defended. The rest of the group arrives out of breath on the top as well, and after a short rest they decide to talk with one of the guards first, before killing everyone.
Refugee’s Village
The group I joined is more aggressive then I expected. They seem to hate goblins especially. Know we stand in front of a simple camp with many goblin villagers. What could go wrong?
The camp is protected with a simple wooden wall and the entrance is missing a gate. It seems they don’t like new comers but let us in after we offer our help. After we enter the camp our alcoholics realise there is no bar. But at least they have a barrack with alcohol.
Our first goal is to talk to the leader of this refugee camp. He reigns from an old impressive Temple. After a short discussion with the guards in front of the temple we were granted entrance. The leader is called captain whit the name Stort. Clearly, he has rage issue.
I tried to calm him down whit a spell, but Kylin stopped me but still I am not sure way. After an unpleasant discussion Stort agreed to give us an opportunity to earn his trust.
The first quest we earned was to kill a Goblin King scout camp. We sneak up to the camp and tried to kill them whit my wolf. The goal was to make it look like a normal wolf attack and lets hope it worked. On the way to the scout camp we meet some other scouts. It’s looks like they are on our sit so we let them go.
Information’s we acquired from our new hopefully allays. The Goblin King has 5 armies:
- The King's Guard
- Bluct the Merciless
- Preed the Sneaky. The scout camp we wiped out was a part of his army.
- Xurt the Fearless
- Glin the Tactician
Forging Aliances
The attack on the goblins was a complete success all thanks to little Ryo covering up for either Porofs or Havarst oversight. After having to urge the group on to keep up the disguise of a wolf attack.
Without any issues we made it back to the rebel camp. There we offered to help on an urgent issue of getting supplies. So as quickly as possible we pack up and head north with a friendly warning that the canyon is ideal for ambushes.
Within the same day we arrive at said canyon the stupidest asset of the group i.e. Porofs weapon decides to pick a fight with a griffin and some harpies fainting in the process and keeping here track record of victories near zero. I swear once I get the chance I will throw her into a damn volcano someday. Either way after saving the two brutes arses we decide to climb the small canyon to sleep for the night. Funny how they all struggled to get up that small cliff. Even took the good boi up the mountain with me without a sweat.
Shinies
After barely surviving again, I hear Kylins words in my head.
Your glaive threatened me! It wasn’t an ambush, you she massacred those goblins! You will die if this continues!
Suffering is a strong weapon, and I thought if I gave her some freedom, we could become a team. Maybe I must become stronger, I can’t let Suffering command me around. I tell everyone about Suffering, about the lake in the west and about our deal. I don’t want to leave Suffering here, but I must show her that this cannot continue.
“I want to put Suffering in the magical bag, can you help me with that? She can control my body and will try to stop me.”
Everyone gathers around, Kylin holds open the magical bag and I try to put Suffering into it. As expected, a familiar voice speaks in my head and my body freezes up. Havarast and Kylin grab Suffering. I tell Suffering that after what she did, she needs a timeout and should reconsider her actions. She asks me, if I didn’t want to know about my father, but I call it a bluff. Suffering she blames everyone else for what happened and even promises me power, she seems to know me even less than I thought. With one last pull Havarast and Kylin separate me from Suffering. The voice goes silent and I can move again.
Havarast seems different, his expression changed to pure terror. He holds Suffering and it looks like he is offering her to me. Havarast is my brother and I don’t know what she is doing to him. I also start having doubts, how does she know about my father? I never told her about him. I try to take Suffering back, but Kylin stops me with one of her spells. Astreus, Ruven and Kylin start discussing what to do and decide on knocking out Havarast and letting Astreus put Suffering in the bag. I tried to resist Kylin’s magic, but they seem to have a plan and now I shall be the one to trust them. With one precise hit Astreus knocks out Havarast and they manage to put Suffering in the magical bag.
We can’t stay here forever, so I carry Havarast. We continue our journey to the supply trader. After a long march we finally arrive at a cave and our kobold companion confirms that this is the right entrance. After 40 minutes of walking through the narrow cave we arrive at a hall with many kobolds. They Are captivated by Kylins dancing lights and after some haggling where Kylin gives them her diamond and some parts of the cursed treasure, a kobold leads us to a large hall with mountains of weapons. They tell us about another entrance where they can’t go anymore, and we promise them to clear it. From the mountains of weapons, I fetch a greatsword for Astreus, a scimitar for Ruven, and another greatsword, three daggers and a halbert for myself. All those weapons look in dire need of maintenance but have a silvery shine. I also get a bow with some ordinary arrows and Ruven promises me to help me with technique.
Kylin buys a magical ring and puts it on instantly.
Ruven tries to teach Ryo [help].
The kobold leads us to a vertical tunnel filled with cobwebs and Astreus turns into a spider and descends into the darkness below.
Astreus encounters multiple spiders and the deeper he goes the larger they are. The larger ones appear to be intelligent and whisper about a queen. Astreus bails and makes his way back to the surface. On his way up he casually eats some of the smaller spiders. This turns out to have been a grave mistake, as he now isn’t the only spider crawling up.
The Lair of the Spider Queen
And again, the humans decide to go heads first into a situation without any plan. I see Astreus in his spider form crawling out of the shaft, followed by masses of spiders eager to paralyse and kill us. They try to fight off some of them, but each dead spider gets replaced by ten new ones. After all those stupid situations in the past few weeks, this one breaks the straw. I can even hear bigger spiders further away… That’s a no thanks for me, I don’t see myself dead on a cavern floor.
I try to hide Ryo and myself and leave the cave. Where do I go to now? The whole region should be explored, especially the peaks to see further into the western lands. But first I need to return to the Democracy to find the Alloro family and return what is left of Varis. I kind of feel bad for leaving the dwarves behind, but hey, they decided to adventure with some out of control humans.
Astreus causes an area on the ground to grow spikes, many spiders crawling through drop dead. He hands out some of his magic pebbles to Havarast and Porof. They throw them at full force while Kylin casts her usual favourites. Kylin wants to collapse the shaft but before the whole proceeding is thoroughly discussed through Astreus creates a moonbeam which kills most of the spiders crawling up. One of the bigger spiders that made its way through throws a web on all the party members, restraining them on the spot. The attack and kill some more spiders, Astreus calls for help, Porof and Havarast rush to help and Porof steals the kill. They both rush again, this time to the last spider and Havarast can secure a kill for himself as well.
They inspect the cave and the shaft, no spider is left, finally silence. They spend the night (if It even really is night) in the smaller cave before entering the shaft, for security reasons. Next morning, well rested and with a fresh portion of curious and stupid Kylin casts mage armour onto herself and jumps down the shaft. Well rested and with a fresh portion of courageous and stupid Porof jumps straight after her, trying to save thy lady. Well rested and with a shitload of spells Astreus transforms himself into a spider again and jumps onto Porof just before he jumps. Followed by the climbing Havarast they all arrive down in the shaft, ready with dancing lights to explore the Spider Queens Lair. After not too long they find something moving entangled in spider webs.
Where am I? Who are these people? Why is my mouth so dry? I try to open my eyes and only see three bright spheres around me. “Let’s kill him anyways” I hear. Finally, my eyes adapt to the light and I see four strangers around me. I tell them about the research I did, how I got into this cave, and how I do not work with the spiders. The female human tells me about the cave and asks me if I have a map of them. I look for my spellbook, its still around my torso, but I only find a map of the region. How long have I been in here? I need to observe the stars to find out as soon as possible.
They introduce themselves as Porof, Kylin, Astreus and Havarast, the last one being the dwarf who wanted to kill me just minutes earlier. Why is he so aggressive, where does all this hate come from? They say that they will find an exit out of the cave, so following them for now is probably the best decision.
We go through some tunnels, and while the Dwarf geeks out about the different stones used the spiderwebs on the walls get thicker every few steps. On our way we find more spider snack bags, supposedly this is how I looked only some time ago. The brave soldiers cut them all open, but sadly nothing could be saved. Among the other victims no mutations could be found, which could mean that they do not eat other creatures with mutations.
Kylin starts burning away the spider webs on the wall, and many burnt small spiders fall out. Astreus starts eating them as snacks, joined by Havarast. We make our way into a bigger cave, and Kylin and I start blasting away to burn all the spiderwebs. Suddenly the Queen announces herself in elvish and tells us to leave. But we must stay and kill her, else I will never get to investigate how this mutation happened.
Porof tries to talk to her about the weather, Havarast somehow tries to get into her pants and I try to get to the root of it all. How did she get this way? “My family did this” she says. I must follow this clue if nothing else comes out of this. Then she shows herself in all her glory, upper body of a drow, lower body of a spider. A true queen of a mutant. I shall propose to index her as “queen mutant”. Some smaller mutations number 7 show up behind us and before we can do anything they start to attack.
With one mighty spell the Spider Queen instantly paralyzes Havarast, Kylin and Porof. Havarast can free himself from the effects immediately, but the rest isn’t that lucky. In the corner of my eyes I see Porof as he hits the floor. Kylin is the next one to fall, still paralyzed. Then one of these number 7 things bites me straight into the leg…
Astreus and Havarast, now in a helpless situation, continue fighting. With the help of Astreus’ wolfs and Havarast’s burning rage they can decimate the spiders pretty decently. Havarast has some weirdly sexual exchanges with the Spider Queen, including her biting off one of his nipples. At that moment Porof comes back from the dead and cleans up the rest of the spiders. The Spider Queen climbs to the top of the cave out of Havarast’s reach, finally fleeing from the cave.
Escape the Lair of the Spider Queen and the Army of Xuart
We pocked the Spider Queen! We need to do something about it, but first wee need to rest. We try to escape through the entrance we came from. But the ground is wet? It wasn’t wet before! Havarast as careful as he is tries the water and realises it was a stupid idea. His tongue gets numb. So we call it Num-Num water. This water is clearly not natural. So we search another exit.
Whit no choice left we go back where we fought the Spider Queen. We need to find an exit. We start to inspect the 6 exits from the cave. Havarast tells us this is an old Dwarfen fort. I actually do not care but maybe we find an exit with this information. Note: A strange spider. When you use spells on the Spider it grows. Good for plug and collapse caves.
As it always is the case dwarfs have different rooms whit different usages. Luckily for us they were named (Barracks, Rich, Posh, Throne room, slums and the entrance). This cave had as well an fresh are connection but not all of us could climb as god as a spider or file like Darfin.
After an unnecessary discussion, we just need to take a direction, we chose to go in the direction of the barracks. We walked and walked always in direction of the barracks until we found a way without a name. We hoped it’s an exit and it was.
Finally we took our long-needed rest. In the morning the other decided to go out of the cave but I know we pocked the spider so the spider is going to change it’s behaviour. It could attack the village or the kobold hideout. But I know we did this. We need to fix it.
I have to say it was a good decision to go back to the camp. Then without us the village would have been destroyed. With out hesitation we fought of the Goblin King’s men. I think it was the army of Xurt. We then had 2 options to give the final blow to Xurt army or kill the spiders. For me it is clear we need to fight the spider, then walls are useless agents spiders and so we decided.
Other things that happened:
- Kylin and Porof tried to fight Xurt but it looks like he is very strong. The just barely escaped.
- Kylin threw all weapons in the bag of holding on the ground. Including Porof’s glaive.
- Porof saved the live of the guard caption so he offered his live in return.
- We Call us "Infernal Storm"
After the battle we met up with the king of this Refugee Camp. He was great full and gave us 2 options to kill Xurt or the Spider Queen. Clearly, we chose the bigger threat the Spider Queen. Meanwhile Porof searched for his glaive and he found it. I don’t understand how he could touch that glaive again? But he did. The glaive offered him information about his father and tried to deceive us but I know whit this glaive comes nothing god. That is not even the worst part it seems like the glaive got more power. Maybe by the reduced distance to it’s lacked?
Spinning of Plans
Porof returns with his glaive in his hands and Suffering is having control over his body. After arguing with Suffering, where she couldn't rub two bitchy brain cells together to realise that a compromise might actually benefit us all she surprisingly puts herself into the bag. Good for her, as had she of carried on I would have made sure she either spends some horrific months by her self or have killed that selfish, presumptuous whore.
After a night of celebrating our victory we decide on securing the supply rout through the mountains by exterminating the Spider Queen. So we head back to the caves and finding out along the way that there is also a slave shipment near coming by in a couple of days. I guess we will have a lot to do in the next couple of days. Luckily I no longer have to take on multiple responsibilities as a week or so ago as we are no longer on the ship and the Bitch will not take Porofs body and just be a pile of useless shit that will get herself killed.
The Parting of Porof and the Huge Fucking Thing
As we had decided to deal with the Spider Queen first (who still owes me my nipple), we stopped for the night at the entrance to the cave-system. However, we had an unexpected visitor; a small goblin by the name Tabberit brought us a message from Xurt the Fearless - He challenged Porof to a duel (and didn't even have the courage or courtesy to show up himself). Porof was suspiciously delighted with the prospect of this duel, as he put it 'causing some collateral'. Despite several, probably unsuccessful, appeals to his honour and honesty and the sacredness of a duel, I am not convinced that he will not die while trying to murder an entire Goblin-battalion by himself. At least he didn't take this cursed blade with him. Thanks to this I now have two beautifully silvered greatswords, as our Druid so foolishly decided to pick up the cursed blade instead.
Anyway, so we made our way into the caves to confront the spider-queen. Instead of directly heading towards the center-cavern where the last battle with the queen and her underlings, we decided to go through the barracks. Before us stood a marvellously crafted dwarven-gate, a true pinnacle of dwarven craftsmanship. Sadly, it was completely breached by what must have been an enormous battering ram of a dimension that is completely unheard of. Considering these caverns are overrun with huge spiders, it could very well have been an extraordinarily big spider. This suspicion was confirmed later on, but let's not get ahead of ourselves. As we followed a big hole in the wall, we stumbled upon an old mass and armoury. The armoury was stocked full with excellently made dwarven-steel weapons, but time has not been kind to them, so we let them be. Instead, we climbed up the stairs of the barracks. At all times, we were swarmed by hundreds upon hundreds of spiders. Astreus tried to keep them at bay by casting spiked vines, but that did not hinder them in any meaningful way. Instead I hacked my way up the stairs through spiders and vines alike.
On the second level of the barracks, I was met with spiders too big to reasonably handle. That's when we heard it - THUMP, THUMP, THUMP. We had found the aforementioned 'extraordinarily big spider'. It was around 9 ft tall and thrice as long. With loud 'THUMP' sounds, it crawled towards us and was soon met with fire and flames from the spell casters in our party. It apparently did not care that much and kept getting nearer. Once in reasonable range, Kylin had the bright idea to teleport herself and me on the back of that damn thing. That worked well for about 3/4 of a second, until the spider reared up and I fell back to the ground floor again. Luckily I was too angry already to care that much. While I mercilessly hacked away at the hind legs of the cursed creature (with varying success rates), Astreus, Kylin and Darfin bombarded it with flames, stones and lightning.
Astreus soon fell victim to a bite of the spider and was paralysed and later unconscious. Meanwhile, Kylin and a shrilly screaming Darfin kept on weakening the spider, until I was finally able to deliver a last, devastating blow to split the fucker's head open. Was a damn mess but well worth it. While Darfin was oddly curious about all kinds of fluids of the creature and Kylin tended to Astreus, I had not seen enough spider-blood yet and took off after the - now fleeing - smaller spiders. Afterwards we all took a well-deserved rest in the now cleared second story of the barracks.
Xurt's Challenge
We Should Never Have Come Here
After following combat noises and rumbling in this dark hell, I finally see light and hear familiar voices. The group is taking a short rest and tending to their wounds. Darfin is taking samples from all the spider specimen. The spiders are clearly not normal, with malformed shells. Darfin proceeds to cut up the spiders and extract their poison, not sure where to put it he first uses a cooking pot. [[Havarast Stoneaxes|Havarast]] strolls around the cantine and barracks but returns before he gets lost or attacked in these giant halls. after Havarast returns, Lin tries to clean him with a spell but it hass no effect. Lin and Havarast spot me in the dark and approach me, first prepared to fight but a bit more friendly after recognizing me. Meanwhile Astreus pulls out some odd vessels and helps Darfin safely contain the poison. Lin and Astreus still suspect me of being Suffering and demand Porof back, but I deny everything.
Havarast starts leading the group down the maze, stopping at every intersection to read the signs and taking the path towards the throneroom. We arrive at a room that looks like some battle took place a long time ago, with makeshift barricades out of wooden furniture. After breaking down the rotten wood we enter a giant stonehall with several cobwebs, fallen over pillars, statues of dwarves and a large throne. Havarast identifies one of the statues as Dane Ingotfeet who lived 500-600 years ago. Lin and Darfin start burning down the spider nests and killing all the spiders escaping. Every time a nest goes ablaze we hear a rumble in the distance. I approach the throne and Havarast follows me.
Hobgoblins approach from all directions holding giant tower shields and blocking every entrance. We see multiple large spiders coming from a shaft in the ceiling. An enraged Spider Queen starts shooting us and targeting Lin . While the spiders are still at the ceiling I grab the dwarven crown and put it on my head. Havarast had it and charges me, even tho I try to stop him, there is no stopping this furious dwarf. He takes me down and the crown goes flying towards one of the large spiders. A fight ensues and Lin goes down multiple times. Astreus summons multiple large reptiles, Darfin torches the spiders. But all our efforts are not enough, and after Astreus is hurt too badly and the creatures disappear, he also loses consciousness. After being hit by a full volley, I also go down with a large puddle of blood forming around me. Darfin uses his last energy to create a shield to stop the incoming arrows but can't hold this for long and goes down. Astreus body starts moving again and runs over to my unconscious body to grab the bow and shoots the Spider Queen in a last effort attempt to help Havarast, but another volley drops him with large bleeding wounds. Havarast takes one last shot at the Spider Queen before even he can't hold up anymore and collapses.
The not so Great Escape and Parting of Friends
With a very bad headache I wake up to hear goblins making a massive row. I am in a very small cage with Darfin who is still unconscious. Biding my time for an opportune moment I look around but don’t make out anything aside from the front of rows of partying goblins having Astreus, Havarast and Porofs dead corpse hung up on poles. The goblins are showing around their fallen and captured enemies. Later Darfin wakes up and points out, that the goblins are from Xurt and Glin. We arrive at the remains of the rebel camp. Apparently, they have been overrun and burnt down. The night we spent restless, constantly being poked awake by the vermin goblins. The next day the procession goes on. Around mid-day the goblins get ambushed by a big group of dwarves being led by Havarast and my dwarven brethren. They make quick work of the goblins causing them to flee. Torebol opens the cage letting us two mages out to help fight a little, even though the battle is won. One of the vermin fleeing I shot in the head, just as he was thinking he was safe from the battle.
After the battle the dwarves and I start digging the graves for Astreus, Havarast and Porof in silence. Meanwhile Darfin finds all of our stuff in the cart holding the prisoners cage. There we choose weapons to be laid out to the fallen members of the party. Due to dwarven custom there is initial thought of what was the last weapon Astreus used and whether that was the glaive. In hopes of finding either Porofs soul or be able to confront Suffering I grab the glaive. Surprisingly Astreus resides in the glaive. After some talk he explains he wants a human, halfling or elven body that is reasonably strong. I did not know he was the picky. After Darfin checking that it is actually Astreus in the glaive we are updated on what happened in the last few days by Hardel, the eldest and current leader of the group. Firstly, the spiders are being sealed into the mountain as a precaution. Secondly, Blucts men joined Xurt, which explains why Xurt still has so many men.
Wiscas joins in later on the discussion to try and find out where the remaining rebels could hide out. I suggest that we could hide on the ship and use it to resupply and gather allies before lancing a full-scale invasion. While he relays this to his people, Darfin and I have another idea of giving Astreus a body, by handing a dead body the glaive. After some persuasion and establishing that I Kylin have great taste in good looking men we find a suitable vessel for Astreus.
We then head back to the graves and commence with the burial. Astreus meanwhile takes his own body and buries it himself in the woods. While putting dirt over the dead bodies the dwarves said words describing the person they were burying.
To Havarast I said: Best drinking buddy, warrior and creepy
To Porof I said: Naive, kindhearted and loyal
Later everyone said a couple of words to each fallen comrade. These were mine to Porof: You were always a loyal and good friend to me, who I could rely on. Sometimes you were to kindhearted for your own good, giving some people evenen to many second chances. I hope you are in a peaceful place, worthy of your kind nature.
These were the words given to Havarast: You were always the creepy ass drunk uncle who everyone loves. Hope we get to do another drinking contest sometime in whatever happy place you are right now.
Darfin meditates and prays. I never considered him to be religious person but I guess experiences make even scholars religious. After paying respect to the dead we all head to the ship, which was considered for all as a good idea. On the way Hardel mentions that the dwarves would nominate me being the captain, which caught me off guard due to what has transpired in the last couple of days. At the cliff Numnum throws down a ladder to climb down the rock safely. Astreus and Maruk go ahead with the dwarf riding Astreus in an undead lizard form to warn Jack that a bunch of new people are coming while I make sure everyone gets down safely.
Finally she Captain
Late into the evening the last person arrives at the ship. Kylin immediately tells the remaining crew about the death of Captain Porof. What anyone failed to mention is the undead handyman Jack and his Monkey Rafiki, but Astreus and Kylin seem to trust them. As second in command Kylin takes over the captains’ duties and organizes a crew with the remaining members of the rebels and tells Astreus to serve whiskey to everyone. She assigns me to be the new navigator of the ship, which turns out to be trickier than expected without any maps or star charts.
While everyone settles in on the ship I try to feel if there is any magic around. The Ship in general seems to be affected by illusion or necromancy magic, maybe both. Strange. I must find out more about this Ship if I ever get the chance to. The next day I witness a great spectacle, the vote for the new captain of the Devilsfall, in which I even get to vote myself.
After about a week of journey we arrive at Mighttown. I never visited the Darnach Islet before, so I am curious to see as much as possible during our stay. While we’re making our way to our first destination, the Lusty Maiden, a weird looking creature pops out of a cloud of coloured smoke. With a broken elvish he introduces himself as Oratos Orof, and tells me about his origin, the great city of Mithrendain. Can this really be true? Are the myths and legends more than the imagination of some old storyteller?
I offered to take him to the academy to be examined, but he refused. Why do I always have to be this straightforward when excited? I must work on that for sure. On the other hand, he didn’t decline my offer to get some tea, which is nice. While entering the Lusty Maiden we realized that its door tells the customer what they will get. I expect some cheap magical effect, as my order was totally off from what I desired.
The salad looking man finally tells us more about his past activity as an attorney and how he got into our plane with a coinflip. Kylin pays some boy to go and announce that Captain Kylin is hiring a crew for the Devilsfall. As we’re getting to know each other over a meal more and more people arrive, following the recruitment call, waiting for Kylin to finish eating. I take this as the cue to leave them do the business while strolling around a little. I find a tailor which can craft a robe for me in dragonborn tradition, which I am very excited to try on when he’s done.
We meet up sometime in the afternoon in front of the "town hall", which is a gross understatement. The building looks like a factory and is big as a palace. Kylin arrives with Oratos, Astreus and the dwarves while everyone stares and makes way for her. We enter the labyrinth of a building and arrive at the meeting room of the Council of the Seven Captains. The seven captains sit around the room, each one with their personal bodyguard.
- Arokshax of the Sea Trader Clans, Dragonborn with Dragonborn bodyguards
- Teolgrag of the Whiskey Traders, Dragonborn with Goliath bodyguards
- Ondas of the Sea Snakes, Dragonborn with Warforge bodyguard
- Bompec of the Night Crawlers, Gnome with Goblin and Skeleton bodyguards
- Hogan of the Horders, Human with Warforge bodyguard
- Tavia of the Southern Sailors, Human with Human (female) bodyguards
- Grey Beard of the Land Rats, Dwarf with Dwarf bodyguards
Ondas seems to dislike Kylin and especially the Devilsfall returning to Mighttown. He insults Kylin hard, but she can keep her temper down. Shortly thereafter the captains break out into a shouting match, it seems to be over a vote on something. Unsurprisingly the dwarves join in on the shouting match. I hear so many new insults that I must start writing some of them down. I overhear Kylin telling Oratos about the Devilsfall, some of which is news to me as well.
The grey dragonborn guard who already let us in finally enters the room and ensures order. Tavia wants to use the Devilsfall to protect her fleet, and Teolgrag even offers to let the Devilsfall sail under his banner. Hogan on the other hand proposes to destroy the ship. Arokshax seems to be fine with the Devilsfall, but does not want Tavia to get the advantage of having the ship under her. It seems like this tightly pulled gordian knot of interests can never be resolved. Lin finally loses her human temper and causes a full brawl to break out. I wouldn’t be surprised if many plebs in this city would pay to be able to witness a council meeting as majestic as this one.
The grey dragonborn now asks us to leave again until after the vote. As we leave and get served tea we can still hear the captains "discuss" their business. Kylin proposes to sail under our own flag, which seems to be a bad decision at first. With that many choices and resources we would probably be better off with the support of one of the captains. We are finally let back in to hear them announce the votes: Arokshax, Teaolgrag, Tavia and Grey Beard voted yay, Ondas, Bompec and Hogan voted nay. The whole room looks kind of destroyed, the captains’ clothes are ripped, destroyed weapons plaster the floor.
Sadly, we are expected to leave before even more trouble starts, to sign off a form for a flag design. We are led through the corridors of the town hall until we arrive in a massive library. I only have eyes for the books nicely put away in the shelfs while the rest of the party decides on the flag. So much knowledge is stored in this building, I can almost feel its energy. I ask the librarian to show me where they keep books about magic ships, and after some time of exploring the different wings of the library he shows me the sections for myths, ships and legends.
Ondas stays in the library for a while as well but leaves soon thereafter. On his way back he discovers a portal leading directly onto the ship of Teolgrag, who is enjoying a meal with his goliaths. Teolgrag tells him that every captain has his own portal on their ship, which allows them to meet in minutes.
The next day Kylin and Ondas go out to buy some maps and star charts. When they return to the ship, they are informed that the barrel of whiskey just vanished. They ask around, but no one seems to have seen anything. Jack noticed the missing barrel early in the morning while getting his morning whiskey.
I stay at the library and look over the backs of all the books on the shelves. There is no daylight here in this building. I cast light every hour to count the time and not damage my eyes. When I find a book that sounds like it could contain something about the Devilsfall I take it out and flip through it. After some quick meditation in the empty library halls I continue my search.
Around the morning hours my stomach began to growl. I still didn't find anything of importance (?), but I decided that it was time to leave and get something to eat. After I was thrown out by the keeper (??) I see the inner circle of the crew of the Devilsfall on the streets in front of the town hall. I do not intend to return to the ship just yet, and none of them are interested in getting something to eat, so our paths part again. I eat some dragonborn brunch, stroll around the city and admire the architecture and busy port atmosphere, getting my new robe on the way back.
As I return to the ship Lin is standing at the border of the pier, looking for the barrel of whiskey in the water. Maybe someone threw it overboard during the night?
New Allies and a Cold War
As I stand on deck trying to find where the barrel of whiseky could have gone, a wierd creature jumps out of the water claiming to have overheared us talking about a lost barrel. This creature seems to be made out of water and calls himself Strennun. He says he saw a couple of armored guys carrying a barrel of deck. I for one think its was Hogans warforge trying to teach me a lesson. We will see about that. Astreus points out that he for some reason has gotten around to finding a new body. After trying to probe Strennuns body he seems to be stuck in the glaive for now. I decide to try and sell of the glaive to a fisherman nearby to offer Astreus a chance. The first fisherman proved to be too poor to bi interested but by dropping the glaive and leaching of his gentlemanlies nature we had him in our small trap. Strennun leads the way to where he saw the barrel beeing brought to.
We come accross a crossing where there is a blacksmith. We ask him for some information, but he proves to be hiding something. Before trying to get the information out of him the hard way, Oratos tries to charm him. This proves unfruitful and Astreus resorts to his trick with the glaives. Thanks to this neat little trick he finds out that we must head further up the street. On another crossing we find a tavern where a lot of people seem to be partieing. The owner of the bar tells us that Hogan buying drinks for everyone in this bar. I guess he is celebrating the barrel but that idiot should have specified which drinks. So we ask for around and with some inquiries get in to cellar for some further tasting. Here we grab a bottle of elven wine worth a lot and small barrel of my families whisky. This should teach Hogan a valuable lesson.
As we cant find our barrel anywhere we head further up the road towards the dwarves. On the way there we come accross a group of dragonborns from Ondases crew. They are talking about beeing late to stealing a barrel but we decide to let them go after. I also give them a hint there there is free alcohol in a tavern. Hogan is really going to regret his generosity in the morning.
We arrive later at the dwarven settlement of Greybeard, where we are invited by the stewart. After a great feast and some small talk we come down to business. I ask him whether he has heared anything of a robbery which he declines, but offers to keep his ears open in case he does hear anything. Furthermore, we discuss the fate of the dwarves from Havarasts company. On this matter the stewart couldnt help us due to tradition. On a final note I offerd my hadn of friendship towards Greybeard and his crew to gein a couple of close allies at least. This gesture should be past on by the stewart later on. As part of the gracious hospitality of the dwarves Strennun and I stay in and sleep at the dwarves place. The others leave to sleep on the ship. Astreus sleeps with the blacksmiths wife as he still posses his body.
The next morning Strennun and I head back to the ship after a hearty breakfast sponsored by the dwarves. In the morning I also looked at the logs to find a very hatefull message from Hogan. I guess he got the message that he should be carefull messing with us.. Arriving on the ship we get ready to prpare everything to set sail in two days. Meanwhile Astreus looks for yet another body. I am slowly thinking he may actually be a woman, judging by how often he changes bodies.
Of Ghosts and Returning Barrels
How everyone sees themselves:
- Astreus - friendly forest watcher
- Darfin - courageous wise stylish
- Kylin - loyal leader sincere -> (good leader harsh but empathic, honest to a fault)
- Strennun - adventurous excitable stubborn
- Oratos - sophisticated careful just
Despite the unstable "bed" I could get a goodnights rest. After greeting the sun on deck something strange happened. Darfin tried to leave the ship over the planks just to turn around as soon as he set a foot on land. From the way how he abruptly returned it was clear that something wasn't right. Darfin casts "detect magic" and finds out that a magical aura is surrounding the ship, the spells seems to belong to the school of conjuration. What followed was an entertaining episode of our weird fellow Strennun jumping into the water and climbing back up, just to jump into the water and climb back up again and again. As the captain and Astreus join us a young human looking girl sits on one of the masts and smiles in our direction. To us asking her what business she has and what here name is she just giggles and presents us with a riddle.
To all things and men I appertain, and yet by some am shunned and distained. Fondle me and ogle me til you're insane, but no blow can harm me, cause me pain. Children delight in me, elders take fright. Fair maids rejoice and spin. Cry and I weep, yawn and I sleep. Smile, and I shal grin. What am I?
Strennun talkes the first guess, saying "joy". After uttering the words the girls looks very unamused and we hear a scream and see how one of our crewmembers collapses and slowly dries up and disperses into thin air.
Right after four individuals appear on deck.
An old chubby lady who Strennun greets as Margareth.
An elf, well dressed and at least as old as Darfin.
A human man with dark skin who seems to be recognized by everyone but me.
And my old friend Antares who was my mentor at the academy in Mithrendain.
Did I drink yesterday? How did Antares make it here? Darfin still thinking about the riddle talks to himself and says the word "future". The girl without a name takes this as a guess and another one of our crewmates dies.
Furiously Kylin starts bombarding the girl with several spells but to no avail, everything passes right through her. Astreus summons eight sheeps with the hopes that they could act as sacrificial lambs shall we guess wrong again.
Before Anyone blurts out another guess I take out a paper and something to write and gather everyone. After another wrong guess by Strennun "water", Kylin finally solves the riddle with "reflection". It was clear that this was the right guess because the four people and the girl disappeared again.
Still upset Lyn takes us aside in the captains cabin and gives out orders. Darfin and I get a budget to buy various components and also some uncut gems to sell. kylin seems to insist that we sell it at a profit, but I was never in a situation where I had to worry about money enough to even attempt to haggle ... I'll try my best.
After visiting Three separate gem shops, one with an arrogant prick of a dwarf and the other two either unskilled or cheap, Darfin and I try our luck at the market instead. A Fat halfling with greasy long hair makes invites us and we make a deal after declining his offer for wine. I could not make a profit but at least we got the market price.
Afterwards I accompany Darfin who buys a pearl and a horn, something he needs for his spells he says. With all our tasks accomplished we head to the townhall where the library was. I already have a bad feeling recalling how I got lost the last time I tried to find around without a guide. But Darfin has a smart idea and we start placing small paper flakes on the ground to lead us back to the exit in case we get stuck. This seems to work until we arrive at a three way intersection where already one paper piece was placed, pointing right at the wall.
While I was scared that we might not find an exit very soon Darfin calmly casts a spell and proclaims that the walls are magical with protection, illusion and summoning magic (abjuration, illusion, conjuration). Not wanting to sit idle we try to backtrack until the papertrail can't help us anymore. Fortunately we find the exit after walking around for what felt like an eternity (probably around two hours).
Disappointed we return to the docks where we are greeted with loud noise and goliath guards that block our way to the ship. We managed to convice them to let us pass and make our way onto the ship, everyone already gathered in the captains quarter. Tealgrog gives an apology to Kylin, also in the name of five of the seven captains.
What was taken was given back, the dwarves want a certain ones head and the guards that stopped Darfin and me shall be whipped.
Why Will the Ded not Stay Ded?
It was evening and I (Editor's Note: 'I' is Strennun) went for my evening swim like every day. I tried to catch som fish or at least find a prety perl, but I could not do it becaus I was to slow.
(Editor's Note: While Strennun was unsuccessfully trying to find pearls by turning over random stones on the sea bed, Oratos went to Captain Nelson to inquire about the crew's future plans (both financial and generally). While Captain Nelson assured the scholar that she absolutely and definitely knew what she was doing, he remained doubtful that a cursed ghostship and its crew can survive by normal trade and mercenary. He kept those doubts to himself)
When I came back the ship was having a parti. People were feling good even tho there was a creepy flying girl here in the morning killing people.
The next morning the Kaptan ordered us to set sail. I could not se very much becaus it was so goddam fogy. But Oratos looked like a summer day. He was very colorful and had flowers in his hair. I wish I had flowers in my hair but I only have algae.
After a bit, I and the rest of the important people of the crew were caled into the Kaptains Cabin. Kylin said that Darfin saw people who died yesterday. They did not now that they were dead and said they were fine.
Kylin shot a seagul that was standing on the ship and we put it in a chest. The next day the ded seagul was alive again and attacked Kylin. I cut its head of with my sword. We put the ded seagul back in the chest and the next day it was still ded.
Oratos came up to the crows nest with me and plaid his flute veri bad. I told him to pleas stop and he started writing on some paper but I could not read it. Becaus it was so goddam fogy I could not see veri much but it cleared up during the day. Then I could se more, like mountains in the distanse.
The next day after the ded seagul was stil ded we got a ded crew member into the kaptains cabin and asked him som stuff (Editor's note: The dead crew mate was Luther, a human previously hired by Kylin and Oratos in a hole in the wall dive bar. His skin was horribly dried up and stretched unnaturally over his bones. He looked constantly tired and there was no spark in his eyes anymore. He was literally but a shell of his former self). He sed he stil needs to eat drink and slep and he feels fine. He can remember his parents from dragonite island but has no remember of the creepy flying girl two days ago where he died. Oratos asks him if he fels pain and he says yes and says 'ouch' when he pinches him. But it looked more like he was not realy hurt but felt like he was suposed to be hurt because he was pinched so he said 'ouch'. We told him tat this was just a monthly checkup but I do not think he belives us.
This whole ded alive thing got Darfin exited and he wants to do experiments with other crew mates to kil them and see if they stay alive. Kylin is against this becaus if ther is a chance that being ded is not being ded, people wil do reckles stuff to get them killed. I agree with the kaptain. They argue for a bit befor Oratos gets an alive crew mate into the kabin. (Editor's note: Fogot the guy's name and stupdily didn't write it down, but he's the officer of combat). He says that it is not a problem that the ded do not stay ded becaus that is part of the ship and the crew nows that and does not care. We ask him if he wants to not be ded if he dies and he says he does not now but needs to think about it for a bit but wil tell the kaptain when he nows. We say ok and he can go.
After some more days wher I sit on the crows nest and wave at other ships we arriv at a place wher the rest of the group was alredy but I do not now it. it is some kind of rebel camp and we make our way to the camp. (Editor's Note: The crew decided to try to find a better landing place than the cliff of last time and found a natural harbor on the other side of the mountain. They now need to either cross the harpy-canyon or the spider-queen lair to get to the rebel camp).
New Camp New Me
At last, we arrive at the natural harbour north of the Mountain Chain in the Dwarven Republic. We go to shore with most of the crew, to set up a temporary camp at the coast before heading deeper into the land. From afar I see a group of small creatures approaching us. Through my familiar I see a group of Kobolds, the bigger ones with drums, all chanting and dancing while walking straight in our direction. Strangely enough some of them are spewing fire. In this instance Oratos asks me telepathically if there is something he should know. I am very confused, as I have no idea what he could be thinking about. I never met these kobolds, even if I was in the mountain for probably longer than them.
As the kobolds arrive the captain takes over the conversation in Draconic. She translates to us that the kobolds killed the spiders and that the mountain got hotter than it used to. What could be the reason for this, and is the Spider Queen still alive? The kobolds invite us to their caves, and happily we accept. After a quick visit back on the ship to resupply and organize the leftover crew of the ship we head out with the kobolds towards the mountains. The crew is left behind for us to find out if the caves seem fit to build up a fortified camp.
On the way there we discuss about the possibility to drink Strennun if need be. The though experiment gets interrupted by Strennun; he indeed can create water himself. Interesting, now the only thing left is to find out if we could drink him when dead.
As the curiosity comes slowly over my I insist on Kylin asking the kobolds if they can confirm the death of the spider queen. They can indeed not, so she is probably hiding somewhere deeper in the mountain. We get closer to the mountain and the floor gets warmer with each minute. I cast detect magic to see if there is some magic nonsense going on, but only recognise that the kobolds have some kind of evocation magic in their lungs. The kobolds tell us that the fire breathing started some days after the big fight.
At the evening we arrive at the caves, which are uncomfortably hot. I cast ray of frost, but magic seems to have no influence on the heat. We decide to stay the night in the caves and get the rest of the crew the next day, to move the camp into the caves. Hopefully, we can find some cooler parts of the cave system, as Strennun seems to be struggling with his body fluids.
The next day we get the rest of the crew as planned. As we organise the further steps, I get the impression that not everyone understands the importance of finding the source of the heat. It does not seem to be natural as there were no tremors or visible magma sources, and every unnatural explanation I can imagine is more terrifying than the other. After some convincing luckily the others agree on finding the source of the heat. We instruct the crew to set up the camp in a cooler part of the caves, and for some to go find food and resources, and make our way into the mountain, in direction of the heat.
Surely enough after seven times casting light, we encounter some small spiders. I dissect one of them, they do not have the same magical effects as some of the others we saw had. Although they were not influenced by fire in the slightest and spew fire themselves, so they must have mutated naturally. I draw the cross section of some of the organs into my spellbook. They look shabbier than some older ones I already drew. Strange.
During the fight Oratos threw his torch in the middle of the room and fell back behind the rest. He seems to be overwhelmed by the brutality of the fight, as if it were one of the first physical confrontations he ever took part in.
We set up our camp for a rest, to be fit for more spiders the next morning. During the night there are some small spiders watching us from the distance. The Spider Queen probably already knows we are coming for her.
Firery Curiosity
After warm night we pack up and head deeper into the mountain. Every step we take the cave gets warmer and warmer until suddenly, nothing happened. I takes us another while until we finally hear a commotion and working up ahead. We approach stealthily and spy a bizarre scenario unfolding in front of us. In front of us lies a massive ravine. Along each side kobolds and humans are working, prying gem stones from the rock. These slaves are being driven by those thorny bearded devils that have already attacked us in the past. Down in the deep lay the most terrifying thing in the whole cave. A scaly red dragon. Some feet away from him was another devil talking with the dragon while devils and kobolds are transporting the dragons loot to a new destination.
Among the slaves is Gurt who we guided to the caves only a week or two ago. He seems slightly in distress and when approached with some telekinesis by Oratos he got confused an way to when looking for the source of the communication. Gurt got swiftly punished for getting distracted and talking and we just about could stay hidden.
Sneaking closer we start to hear what the devil and the dragon are talking about. The devil is trying to persuade the dragon to help their cause and hunt down a ship they are hunting. The dragon on the other hand is not to convinced and cannot be bothered by the politics of the devils. The conversation seems to almost escalate until the devil backs off. It seems though the devil is still convinced he will be able to persuade the dragon to form some kind of alliance.
Most of us are in agreement that an alliance between the two factions is suboptimal. After a long discussion we come up with the following fool proof plan: Oratos will fly in invisible and imitate a conversation between two devils, who let slip that they are stealing the dragons loot. Afterwards we will see whether the slaves could be helped to escape or not.
And now it’s go time. We prepare the spells and Oratos disappears. The plan seems to be working perfectly. Then suddenly the dragon starts thrashing and killing a bunch of devils. PERFECT. But wait why is Oartos visible. And why is the dragon now following him to us. OH SHIT. RUN. I make sure everyone gets moving and that Oratos gets in the cave safely which is too small for the dragon. RIGHT EVERYTHING IS READY. NOW RUN. We run and are suddenly overwhelmed by some searing heat.
The Turtle and the Tragic Tale of the Lost Tub
What the (participating) party members do to wind down after a stressful day:
- Strennun: Go for a swim, sit on the seafloor, and watch the sea life
- Kylin: Drinking a good Whiskey and relax in her hammock
- Oratos: Meditate or play some music (He's not very good at both, according to him, but that doesn't bother him)
I (Strennun) was the last of the group to enter the cave and therefore leading while running away from the heat. It was unbearably hot and then suddenly it wasn't. I don't know how, but all of a sudden I am floating in the pitch dark sea. It was - as I said - pitch dark and kind of freezing, especially after the singeing heat from before.
While easily breathing through my gills and looking around, I noticed a wall in front of me that seemed to be moving with the waves. Until I floated nearer to investigate and noticed that the wall was not moving with the waves, but rather in a pattern that would suggest a breathing being of truly gargantuan size. That's when I heard The Voice again in my head. The Voice that had spoken to me once before, when I was on that pirate ship, and told me that "my time would come".
It kindly informed me that it had saved me and my friends from the dragon, but expects a service from me/us in return. Apparently, there is a "Big, Fat Green Heretic" walking around in our surrounding that has been slaughtering devout followers of the Giant Turtle and must therefore be slaughtered itself. I of course could not (and frankly, did not want to) deny it that request. We were to kill the heretic within the next seven days, or we'd all die a slow death by drowning (which is less than pleasant, as I assume. Not that I'd know, as I have not had the unpleasant experience of actively drowning).
After reassuring the Turtle that we'd dutifully carry out our new mission, I was dropped back into the cave, where I just sat there, wonderfully soaked to the gills, while my compatriots were bone-dry but still coughing up salt-water. I informed them of our new benefactor who has given us the not-at-all optional quest to go kill a big fat green heretic within the next seven days (until May 26.). While their brains were still catching up to their bodies, I heard faint fighting noises coming from ahead of us, where the entry to the cave lies. That meant that we were effectively trapped between a dragon lair and a fight going on (Note by Editor: The characters were all dropped into the cave with no spell slots, no class/racial feature slots and 1 (one) HP - fighting was pretty much out of the question). After a debate, we decided to sneak back to the cave to check if the dragon was still there. While coming up with this truly brilliant solution, the fighting has shifted around us to the very cave we meant to check out. So back there we went and were rather surprised to find our own crew - aided by two fuckin huge Goliaths - slaughtering bearded devils. We of course jumped in to help (by 'jumped in' I mean 'kept in the background and shot passing devils with Eldritch Blasts') and the battle quickly turned to our favour. After the last devil was slain, we noticed that the Goliaths only fought one-handed and were carrying kegs of some sorts under the other arm. They found a portal in the cave-wall where the Dragon most likely escaped through. The kegs were apparently bombs of some sort and it made an earth (and cave) shattering BOOOOOM, as the cave-entry and portal caved in and rendered unusable, much to the delight of the Goliaths. They happily informed Kylin, that Rigalis was waiting upstairs for us.
Even though the slaves were tirelessly carrying away the dragon's hoard, there was still a sizeable amount of treasure left (and by 'sizeable' I mean 'Ho boy, none of us would ever need to work a day in our lives anymore and then some, if we took all of that'). We all tried our best to carry the remaining treasure up to the surface, but only managed to pack a small portion of it. I mean it was still a fuckton of money, but it was not even close to everything. Kylin asked the leader of the figthers (Editor's note: who's name I totally forgot...) how they got down here. Apparently, this Rigalis guy told them that we were in trouble and sent them down in the cave to help us.
On the way to the surface, I was deep in theological thoughts, as all my beliefs were suddenly more than just beliefs and more like proofs. That also lead to an argument/discussion with Oratos, as he and Kylin wanted to know more about this mysterious Turtle that saved all our lives and now demanded one in return.
Once back at the surface, I got to meet this Rigalis. He is an... interesting character for sure. Very enthusiastic certainly. He excitedly greeted me like an old friend and wanted to know how I made the colourful fireworks back in Marimar. Kylin then helpfully interjected that I was not Alluwyn (whoever that is) but Strennun. Rigalis was momentarily confused but not any less excited to meet me. The same went on for Oratos. After the introductions were made, he was very curious how the explosion went down. Kylin had to describe it to him into the most minutiae details, but in the end, he accused her of lying because it couldn't have been as awesome as she described. He truly is an exceptional and weird person... a person that Kylin apparently already knows from earlier.
The story of Rigalis of Marimar
Rigalis was in the basement of his hut in the outskirts of Marimar, as his two Goliath bodyguards came in, demanding he came with them. Begrudgingly, he followed them outside and through a portal to another dimension. They returned to this plane just in time to see the second biggest explosion Rigalis has ever seen in his life, as Marimar went up in a cloud of dust. According to the Goliaths, he then created another portal to come here and send the crew of the Devil's Fall to help us.
Kylin - semi-successfully - tried to convince Rigalis (who's VERY fond of explosives of all sorts, and I mean about as fond as I am about water). However, she can convince his Goliath-guards to just start moving his laboratory into an outside space and the camp helps building him a makeshift-hut there as well. In return, Rigalis provides her with some 'experimental' explosives. However, he can't really remember what they do or what their area of effect is...
By now, it is pretty clear that the 'Big Fat Green Heretic' that the Turtle was mentioning is most likely the Goblin King that the party was meaning to get rid of anyway, so now we just had to take the more direct approach of the whole thing. Its lair is about two or three days march away from the current camp, so it should be doable within the allotted time (if it isn't the Goblin King, we'll have ridden the world of horrible creature and then die heroically flopping around like dead fish while we all drown to death in its throne room).
We gathered together a group of volunteers to help us behead the Goblin King and planned on marching off the next morning. A group was quickly cobbled together, consisting of us, the Dwarves and the few rebels of the rebel camp that we added to the crew a few days back.
The next morning, everyone was rudely awoken by repeated BOOOMS that sounded as if the world was about to end. As it turned out, Rigalis was 'testing' out explosives. Oratos went over to give him a piece of his mind. As they were talking, something strange happened with Rigalis. The old, hunched over, crazy scientist suddenly stood taller, the wild look in his eyes was gone and he spoke clearer than ever before. He handed Oratos a coin of his homeland and urged him to "never forget your roots" despite Oratos' protests. The spook ended as quickly as it began and as Rigalis was back at his mad scientist-self, he did not seem to remember the interaction he just had with Oratos.
I went back to sleep as the BOOM-ing ended and woke up about 1h later when the camp was being packed up. A very nice, wooden tub had been given to me and filled with wonderfully wet and fresh water. I slept like a king in there, and now came the time where I wanted to take it with me to slay the Goblin King. This was about to be an exhausting mission and I wanted a good night’s rest at the end of the day. But oh, woe me! I could not even lift the empty tub, let alone the full one to take it with me! I tried dragging it, but that did not work either. Next, I asked one of the big Goliaths of Rigalis if he might want to help me with this? But he didn't really seem to care, or even understand me. Kylin was not very understanding of my needs either and straight up refused to let three of the volunteers help me carrying the tub. Unbelievably unreasonable of her if you ask me. I mean with four people, we could have easily carried the tub with us and water we would probably have found along the way. But no, the captain would not allow me this little token of luxury for a good night’s rest and I had to leave good ol' Bessy (as I named the tub) behind. It was a tragic good-bye, and many tears were shed on both sides. I commandeered a soldier to take good care of her and hope for his sake that she is in good hands...
Anyway, off we went and managed to march through the mines under the mountains in the remaining daylight. When we came out in the valley, the sun had already set, and it was high time to set up camp (without my trusty Bessy...). That's when we noticed the forest. The Kobolds had described the trees as 'carrying weird fruit'. As is turned out, this 'weird fruit' were hanged people! The captain gave clear orders that nobody was to come near the forest and we all went to sleep after assigning watches. I took the first watch and nothing of importance happened. Oratos apparently saw some strange shapes moving in the hanged-man-forest, but it did not attack us, so the captain ordered to let it be.
Morning came and we broke off camp. I was bone-dry, which also impacted my mood. There was a stream literally a few meters away, but it was too far away for me to sneak off an have a lil plunge. Whenever I tried, I was found and reprimanded by a guard... Guess I'll have to walk with dry skin today and hope for rain. As we entered the woods, the people around me were shocked to discover that the people were not simply hanged, but flayed and hung up as banners. They did not die a pretty death. Even worse: They were all local people that stayed behind after the party had 'liberated' a Rebel camp a few weeks ago, before I joined them. They knew all these people and are now quarrelling with themselves, believing they could have saved these people from this terrible fate, had they just stayed longer....
Where Goblins go to Sleep
What the (participating) party members don't want to talk about:
- Strennun: His time in the 'services' of the pirates
- Oratos: How to return to my homelands
- Darfin: Unimportant topics of a common person
I started this morning by preparing some important spells, which I might have to use. As I finished, I saw Oratos cleaning his sword. There are elven runes in a dialect I don't speak written all over it. With my magic abilities I was able to decipher "you meet your end in justice". Oratos told me that it's a henchman's blade of his family business, which he was born into.
Oratos further explained his plans to Kylin, while I packed up my stuff to ready up. While the spell was still active, I read the words on the parchment with the copy of Oratos' coin. It read the city Mithrendain, where Oratos is from, and the name of its ruler.
During all this Strennun ran to the stream nearby to take a bath. He was observed by goblin rangers from afar, which he noticed through the bushes. He followed them until he caught up with the first one and tried to get some information out of him. When this proofed to be impossible and the goblin took out his club, he melted the goblin to paste with a quick flash.
We noticed a flash from the forest, but it couldn't possibly be Rigalis, as there was no boom. I sent out my familiar and through its eyes I saw Strennun chasing some goblins through the woods. Me and Oratos decide to follow Strennun, while Kylin and Astreus stay with the rest of the crew and march west towards the Goblin King. We reached him after a short run through the forest, talking into the bushes. He seemed stressed out by the fact that we must fight the Goblin King or accept our fate as spirits in the afterlife. In his own words he was "trying to get a goblin to take him to the Goblin King".
Through my dear hawk I saw some more goblins running away southwards, so we decided to follow them. My hawk lost track of them at some point, as we arrived at some magical tree. Strennun tried to lean onto it, and fell through a hidden door in the tree, down a staircase into some tunnel. We decided to inspect the tunnels further and came across a goblin sitting at the top of a ladder. Strennun pulled him down, and it fell past us two stories deep. We followed it down another level, and Oratos decided to heal it. What a waste, such a creature doesn't really deserve kindness.
Oratos was able to convince the goblin to tell us about the tunnel system and how they use it to communicate. It even accepted to show us through the tunnels towards its master, Preed the Sneaky, the warchief of the goblin rangers. On the way there it told us about what they did to the poor people hanging in the woods. To my pleasure I saw in Oratos face that he regretted healing this evil creature. They have no scientific value anyways, as they have never been observed mutating.
The goblin told us about the Spider Queen as well, and I was excited to hear that they have an alliance with her and were in contact with her a week ago. Maybe she is still alive then? Hopefully she is still alive. We continued to follow the goblins lead until we reached the rangers quarters. There we had to wait at the warchiefs tents door long enough to elaborate a plan: We are mercenaries who want to sell super-secret bombs to the Goblin King so he can eliminate the crazy ladie's army easily. To not be recognized by Kylins crew we need Preed's help to sneak into the Goblin Kings fortress to be able to talk with him about our offer.
The goblins around us seemed not impressed, they continued their usual business with no interruption. We were let into the tent by one of Preed's guards, and Oratos started the negotiations. Sadly, he ignored the plan to its full potential and started improvising. This turned out to be not as successful as we wanted to, so I had to take over. I introduced myself as some mysterious lord, who wants to travel in secrecy. Therefore, I employed two jesters to act as puppets and play the role of the lord, but this time the jester seemed to be too stupid for his job.
I explained our plans to the warchief, but he didn't seem to trust us. I offered him one of the bombs to use and told him that it might destroy the whole mountain. As it was a bluff, I thought that he's not stupid enough to actually use it. He studied the bomb a little too long, so I thought I would use my ability to see into the future for him to be too stupid to call my bluff. It seemed to work a little to well, because he turned out to be too stupid to not use the bomb as well. He threw it outside the tent, and it blew apart parts of the tent and many goblins as well.
As the warchief still didn't trust us I tried to tell him about the "reason" we were in Kylin's entourage. Streenun's patience was apparently running low, so he started blasting at him. After a weird fight and coming back from the dead through Oratos' help multiple times we succeeded in killing Preed. We searched the tent and left with 60 of the latest reports, which were in a cabinet at the back of the tent. On the way out we noticed that every goblin has already left, probably after hearing the explosion and the death of their leader.
Outside of the tunnels we decided to take a short rest, to identify the rest of the bombs, and read some of the reports. These reports mentioned every own and enemy troop movement, including many reports on us and the crew. To my disappointment there were no recent reports about the Spider Queen, but still worthful information. Apparently, the only army left between us and the Goblin King was Bluct's, all the others are stationed more to the east.
The remaining bombs turned out to be the following:
- Purple Stick: Creates a portal
- Yellow Stick: Not magical
- Red Ball: Stuns people
No idea where this portal will lead us to, but if we must use it, we also must trust Rigalis.
Light? Lightningballs!
After Darfin, Strennun and I reunited with Kylin and the crew we could rest for the remainder of the night. With salt in my mouth and water in my lungs I woke up in my tent, a grim reminder that we only have four more days.
Together with Wiscas as our Advisor Kylin, Darfin and I discuss how to proceed from now on. The Intel we gathered in the spy caves makes it clear that we must act swift to avoid pulling in the war chiefs. The final plan is that the former rebels under Wiscas' lead split into two groups of 5 and scout ahead trying to clear a path, while the rest of us strike at the heart of the goblin kingdom. We will give Wiscas half a day head start.
After Wiscas' two parties left Darfin investigated the magical weapons. He concluded the following:
- Purple Stick: Opens portal to another dimension.
- Yellow Stick: Ball of fire.
- Red Ball: Stuns people.
Miss Nelson also checks out her captain’s logbook finding two notes from the other captains:
Greybeard: Go to a dwarven town upriver from Marymar (RIP) and fetch something for him
Tealgrog: One of Hogans ships needs an accident, it is located on the northwest coast, leave no survivors, you can keep whatever you loot.
After traveling further west we reached the ruins of the rebel camp. Only rubble, ashes and the corpses of the rebellion leaders are left, nothing survived. We press on westward until Darfin interrupts us and tells us that he noticed some goblin scouts. We prepare an ambush to kill most and capture one for questioning. I volunteer to be the decoy. After waiting for the goblins to come close enough for the trap to snap I stumble out of the brushes. They immediately draw their weapons, but it all means nothing as a bright light burns them to crisp in front of my eyes. If it wasn’t for me crouching on the ground, I would have met the same fate. A shocked Kylinn runs towards me and apologizes for almost killing me. I leave out a snarky remark and get away from her.
Darfin uses his bird for scouting and spots smoke coming from one of the northers watchtowers, so we decide to use that attention to strike in the south. Using the shadow of the storm approaching from east we strike the tower camp from three sides. Kylinn, Darfin and I approach the tower just walking towards it. After asking for food, shelter from the frost and the crazy lady, Kylinn just blows up the gate. When we finish the approaching line of shieldmen and archers we find the camp burning and dead goblins piles. On top of the big tower, we spot someone looking like a leader. Darfin casts a fly spell on me, and I make my way up the burning building. Not being able to understand the language of the creature I offer my hand to save him, but I misjudged me feeling weightless and something I would have to hold feeling the same. I tried stepping into his way, even Kylinn tries to catch him. In the end the Goblin and I fall straight towards the fire and only thanks to Darfin who pushes me aside I don’t land in the flames. The screams of the Goblin felt like they would travel across continents.
There is nothing to be done here anymore, after a short party of the dwarves and Kylin we continue westwards.
An Unexpected Dinner with Consequences
Noticeable Scars of the party-members
- Kylin: The entirety of her left arm is scarred in the form of a lightning forking it's way down her arm, including her hand. It is tied to her lightning-powers and she received it when she was struck by lightning at sea
- Orof: Being the scholar he is, he stayed in the relatively safe confinements of his city up until joining up with the party, so he does not have any noticeable scars
- Darfin: Same as Orof
- Strennun: Being the son of a renowned shipbuilder comes with certain experiences of shipbuilding. Strennun - being rather clumsy - has cut and hit himself more than he can count (which is, admittedly, not too high)
I woke up with sea-taste in my mouth and went to go lok for a bath to get rid of that taste. I found a pond and had a happy bath. When I came back, my friends were gone. They forgot about me and moved on. I se smoke on the horizon and think "that is probably them" and start walking towards it.
After some walking and some more walking I find them around a burning tower [The tower the party burned down and killed the leader in the last session]. It was raining so that was good. I am happy when it rains. So much water it feels nice.
Together with my friends we decide to go to the Goblin King now so we don’t die of drowning by The Big Turtle. A discussion breaks out if we want to stay in the wonderful wet forest or keep walking to some dry caves. Luckily we stay in the forest because the caves are too far away and it is already late. I have first watch with a dwarf. We don’t talk much and I wake Oratos.
- Oratos and Numnum have a discussion why dwarves dig/mine, even though the material could be mined much easier and more efficiently with magic. Numnum then explains that dwarves don't see mining/digging as a nuisance but that it is 'in their blood'. Oratos does definitely not get that point.
- Kylin had watch together with Maruk and they got absolutely knackered off a drinking game while reminiscing about the fight they had the day before
- Darfin shares his watch with Torebol. Tobrbuld talks about his past as a woodcutter and reckons which trees he could easily fell how quickly while looking around in the forest. Darfin tries to persuade him to learn magic, without avail
The next morning it doesn’t rain as much anymore - sad. We move on towards the Goblin King and get to teh end of the forest in the evening. Not much happens. I have first watch again with some dwarf. I climb a tree and can see a glow of probably the goblin King city in the South-South-West. I tell the dwarf and ask him if he wants to see but he doesn’t want to because he could fall off the tree and hurt himself befor the battel tomorow. Silly. I stay in the tree and wake Kylin by throwing pinecones at her. It takes a lot of cones befor I finaly hit her and she wakes up. She tries to hit me with the pinecones but doesn’t know where I am. I sleep in the tree.
- Kylin and Maruk discuss their plans after the Goblin King. Kylin will party for a week or so and then maybe go back to her old life, sailing the seas. Maruk could imagine joining her, but doesn't want to confirm anything just yet.
- Darfin sends out his familiar to the Goblin King settlement. It is a repurposed Dwarven city, but in a miserable state. He can see 50 goblins marching towards the 'palace' and returns. Darfin then again tries to convince Torebol to learn magic
On the next day, we leave the forest and go out on the hot rock. We try to find some hidden entrance. Darfin and Oratos do some magic to try and find it and Oratos finds something in the end. We enter the cave. It is dark but I don’t care because I can see in the dark. Kylin can’t so she makes some lights with magic. We find some goblins - according to the dwarves it’s a goblin training camp or something. The cave is also no cave but a dwarven mine. We sneak past the goblins (which was not hard because they were very loud). The dwarves then split up from us and will do a distraction in about 1h so we can kill the Goblin King with no annoying other goblins.
We continue in the cave/dwarven thingy and get to a stair. A hooded figure says hello to us and seems to know Kylin. Kylin thinks to know the person too, something happened in the past (It was Heimrod, whom Kylin knows from the annihilation of Marimar - he also sent the Beholder after them). He invites us to a dinner. The goblin king is also there. He was really fat and ugly. I wanted to shoot him with my energy blast but I suddenly didn’t want to do that anymore (everybody apart from Kylin got charmed by Heimrod and 'suggested' to order and eat dinner). We can order some good food from the goblin kings cook. I had calamari and fish. it was really nice. The Goblin King was sleeping until now but now wakes up. Heimrod disappears through a portal (Kylin attempts to counterspell the portal but gets counterspelled herself, using her own spellslot). The goblin king yells at us that we stole his power "Without you, I'd still be in power" he yells and then runs away. I run after him but suddenly don’t want to but instead hurt my friends (wearing 'Crown of Madness'). I attack Kylin and Oratos. We run around in dark hallways with moving walls and get split up. I spend some time at a pond with nice grass and moss before being transported back to the dark hallways. I still try to kill Kylin until Kylin slaps me and I don’t want to kill her anymore. We can’t get to Oratos and Darfin because of the moving walls. Oratos and Darfin find a crypt and also find the Goblin King after some running around. Oratos kills it very easily and Kylin and I catch up with them after some while. Darfin is already cuting open the fat king and doing science. I cut of his head - the kings not Darfins - and pack it in. We go check out the crypt Darfin and Oratos found and find the Kings cook there. He tells us the dead dude is Holdread Oakarm, a dwarven king who died protecting the dwarven city from goblins that came from the north. Now the hour of our dwarves has passed and we hear them making noise. We go up to them to tell them we killed the goblin king. I can’t wait to show them his head!
The End of an Era
Strennun is the first to rush up the stairs, with the goblin kings head in his arms. We hear fighting and walk towards the noise. The dwarves are fighting in a corridor from the top of some stairs, where they built improvised defences out of wood. Torebol suddenly falls down into the masses of goblins, and the other dwarves jump after him. We hear a horn blowing, and suddenly the whole corridor is covered in mist. Could it be Wiscas?
"Come out of the mists and look at your dead king" I scream, as there is no reason to fight any longer. Some goblins emerge out of the mists and stop in their tracks. Meanwhile Kylin still happily blasts fireballs into the turmoil. All this seems to not have the effect I hoped for. Strennun, in a moment of clarity, teleports into the middle of the mists as they start to dissolve. He proclaims "the king is dead" in a loud voice. Thankfully the last fighting goblins surrender.
The dwarves are still standing in a circle around Torebol, they look really stressed. They don’t listen to reason, so Kylin tries to just walk past them. Thankfully she realizes in the last moment that they are not joking around and stops her foolish approach. I tell Maruk that he is the king of the mountain now, and the fighting is over. Maruk seemingly hasn’t had enough bloodshed and walks towards some of the goblins. Strennun and Orof step in front of him to reason with him and calm him down. We all realize that Torebol hasn’t made it through the battle, therefore Maruk demands a shield to carry him.
I’ve read about dwarven funerals already, and I share my knowledge with the rest of the party. Many sources describe them as "the more the merrier”, with a huge feast afterwards. We all follow the dwarves and the whole procession. On the way we meet Wiscas, and thankfully he already ordered his rebels to look after the captured goblins. We tell all the other people we meet on the way to follow the procession as well.
After a thirty-minute walk we arrive outside in a small clearing in the forest. Without a word the dwarves start digging and cutting down wood to build a mausoleum for Torebol. We are asked by Maruk to do the death watch, and I get handed a spear. During the watch I try to quietly speak with Orof about possible solutions for the goblin problem. In all the conflicts I ever read about the only real and permanent solution seems to be the eradication of one of the conflicting parties, but Orof doesn’t really seem to like this idea. We conclude that we surely should talk with the whole crew before the feast starts. Strennun breaks the silence after some time by asking "what exactly are we protecting against?". None of the books I read discussed this in detail, and no one else seems to know any answers, so I just tell him that he probably doesn’t want to know. The rest of the watch I spend lost in thoughts, not really protecting anything.
After the mausoleum is built, we head back to the fortress. On the way there I bring the reconstruction of the dwarven kingdom to the attention of the crew, but no one else seems to be interested in such topics now. I ask Orof about his thoughts, and he tells me that its probably not the moment to talk politics right now. In front of the fortress the goblin kings head chef and his helpers already set up a feast for everyone. One of the servers asks everyone what they want to drink. "This is a special occasion" I think to myself, and I order some alcohol, the first I’ve ever drunk since over three hundred years.
As everyone is served, I hold a speech, as it is appropriate for a dwarven feast. I speak a toast on Torebol, as he would have had the potential to become a great magic user. The dwarves were ecstatic by my speech, and I tried to drink the whole cup of alcohol.
What I didn’t know was that the "alcohol" was a whole cup of whiskey. I should have asked some of the others what to order, but now it was too late to back down. I tried to finish the whole cup but started coughing hysterically midway through. I can only remember parts of the rest of the evening, but those were some good parts.
Strennun started betting on some guys which started fighting around the tables. After the fight he got up to congratulate the winner, as he won him five gold. And like this the crew all went their different ways to experience the atmosphere of a dwarven feast.
I meet a group of elder dwarves who seem to share intellectual interests with me. We start talking about dark dwarves and the like. I ask them if they are interested in some fine elven pipeweed and they all joined in. And like this my pipe started its journey around a whole group of elder dwarves.
In the meantime, Strennun meets a sober Kylin, which cannot be true as she is known to drink heavily once the alcohol is brought out. He confronts her but cannot wrap his head around what is happening. He calls over Orof to ask for help. The sober Kylin persists that it’s her, and that she just tolerates whiskey better than the rest. Orof calls me over to help them with the confusion.
I look around the circle of dwarves to see where my pipe is currently at, but I’s still making the round. As this pipe is a family heirloom, I cannot leave it behind unobserved.
Orof and Strennun still argue with the sober Kylin. Suddenly Strennun shortly sees another Kylin walking around the masses of people. Orof calls me over again.
This time it seems to be important, and thankfully the pipe reached me again. I excuse myself and stumble towards the rest of the crew. They explain the issue to me, and a simple question pops into my head: "Have I ever talked over you, Kylin?". The sober Kylin answers with a no, which immediately reassures Strennun’s claim that this cannot be the real Kylin. Without a second thought I blast her with some missiles, and a whole fight ensues. In hindsight this hasn’t been the best decision, but at least it was one. The sober Kylin turns out to be a Rakshasa disguised as Kylin. It turns invisible and runs away. I try to follow it and bomb it down with even more missiles. I chase it through the whole crowd until it finally crashes down at the ground.
Meanwhile Orof and Strennun face another problem: A second Wiscas seems to have turned up during the fight. They tell some guards to surround them with their shields. Both claim to be the real Wiscas.
As I return, they once again ask the wisest member of the crew to solve the problem. I ask them what their magic weapon is enhanced with.
- (Fake) Wiscas: It puts blisters on my enemies
- (Real) Wiscas: It helps to kill my enemies easily
Sadly, this isn’t an indication of the fake Wiscas, as I have no Idea what the sword does, as I haven’t identified it yet. To be honest I was only interested in getting to know what it does, but my thought wasn’t thought out till the end. Thankfully Orof casts detect magic and identifies the fake Wiscas. Before telling everyone, he orders the guards to hold them both tight, so that the fake one cannot turn invisible and run away in the same manner sober Kylin did. After this is done Orof tells everyone which one is fake, and the guards let go of the real Wiscas. Without second thought he gets up and kills the fake Wiscas, ignoring our pleas to let him live for later interrogation. I cast some fireworks into the sky to distract all everyone around who was watching, and the feast continues.
Meanwhile Orof searches the dead Rakshasa and finds four pages of information.
The next morning, I get waken up by Oratos. He tells me he tried to wake everyone else, but I was the only one who didn’t just continue sleeping. We search for the goblin chef and order him to cook something for us, while we wait for the others to wake up.
Sometime around the evening the rest of the party awakes, and they all have a bad hangover. They start drinking a conter-beer, while Orof is reading the papers he found the previous evening. Kylin doesn’t remember anything of the previous evening and starts Strennun explaining it to her. Orof and I go to have a look for the dwarves, to finally have a talk about the future of the fortress and a solution to the goblin problem. On the way we find Wiscas and inform him as well about the meeting we’re planning to have, and that he should join us at our tents as well. We find the dwarves outside the fortress in a small river, still asleep.
In the meantime Kylin and Wiscas talk about the crew and what is going to happen. Wiscas offers to handle the political struggle in the mountain.
Back at the fortress we start the first meeting of the dwarven council. Or at least that is what I would have hoped for. I ask the dwarves about the dead dwarven king, whose tomb we found, and if some of them want to claim heritage. I ask about the remaining goblin forces (3 armies and the kings guard, which fled during the battle). Strennun asks if the dwarves plan on ruling the fortress. All these questions go unanswered. Maruk seems to be hungover as well, and only shares with us that he wishes to eat Strennun.
I remember again why I didn’t drink alcohol for such a long time. As this meeting is not as productive as I planned it to be I finally ask my final question: "What is the dwarven republic’s plan with the fortress?"
The explosive 'stealth' mission
After a fun night of parties, ale and food the fun people of the crew woke up to a massive hangover and rested for another day. That following day we were met by Wiscas and a female dwarf clad in used armour. She introduced herself as Grenna Stoneaxis and as the late Havarasts cousin. She anounces that she would take over the Mines until Torvall Sotnaxis, the head of the Stoneaxis clan arrives. As thanks for our exquisite services in helping reclaim the mines she leads us down into a library. Already entering I am fully aware we will loose Darfin for at least a few days for him to skim through here. The thing though she wanted to show us was a jug that keeps on replenishing what ever contents the holder desires. For now Strennun holds the jug and is misusing it for salt water. Like ther would be so much better stuff to do with it. Like Whiskey, rum, ale, beer, grog.... Either way Grenne shows us also a round symbol carbing in the floor which is apperently a teleportation circle. Darfin takes imediate notes, so that we could return when we wished. Curiously I also try and take a mental note. Who knows, maybe I can use it too.
As predicted we leave the library without Darfin, as he will catch up later. On our way out we mee a shadowy figure who introduces themselves as Belari. Belari resmble a lot like the elves we know. just a little darker and a wuss when it comes to sunlight. Belari is in the search of w wierd stone that will enpower his family. In return for us helping him find this strange sun stone he promises the aid of his family if we need any. As we started packing up our camp we hear the horns of the dwarves blow as they prepare to eradicate the goblins of this area. As we were tippt that the stone may be in the eastern slave pits we offer a final crusade for the cute new leader of the dwarves.
After a couple of days travel we arrive at the slave pits and split up with the rest of our troup before nearing the entrance of the cave. At the entrance are a handfull of goblin with big shields. After a few spells it seems that the shields are even more potent than the talismans that we found and that they can absorb more powerful spells. Through some improvatsation and loud intimidateion we scare them of the premisis and make our way into the caves. At first the caves seem completly abandond. Further in though we find a bizarre fight between the goblins and hobgoblins fighting slaves and devils. After some inspection of the battelfield we notice some tents heavily guarded by some goblins and in a corner some devils holding the ritual. We guessed that the stone would be with the tents, but whenever devils are involved trouble follows. To be able to handle both these headaches we split ourselves into two teams, team stoner and team horny. The stoner team comprising of Strennun and Belari head to the tents while team horny head to the ritual. Stoner team would signal with some darkness that they have completed that task while team horny would signal with a firwork.
Team Stoner managed to sneak up to the guarding goblins until they got spotted. Out of panick the fought but were not making headway. So in desperation Strennun made it dark. Which coinsidentily was the signal. With that help though the manage to get to the tent.
Meanwhile team horny sneak their way to close enough to the ritual to be able to blast them with two lightning balls tearing them apart and leaving the cultist bloody but alive. The ritual was canceled. But the devils started looking for who was targeting their blood ritual. We sneakily make our way back to then entrance while Orof does the signal.
Stoner team frantically search the tent while beeing closely followed by goblins. Belari locates it and shows it to Strennun. Strennun not quite trusting the new guy on the block (which is very understandable) snatches the sun stone and turns invisible ot head to the meeting point where they meet up with team horny.
As everyone meets up at the cave entrance Belari and Strennun start fighting over the stone. Meanwhile somthing has cought my eye. The ritual has started. Those damn stubborn devils. I guess that means it is round 2 for team horny. So Orof and I head back to the fight and force ourselves through the fighting. With a well timed attack the dream team kills all the devils holding the ritual aside from one lucky one. I guess he won the lottery today. But this also means that the devils finaly have found us, as we turn around to face to grinning devils. It seems though they were to focus on their potential pay day which gave us the chance for our grand escape. As Orof promised me he had a way to escape I decide to kill the last devil that held the failed ritual to take flight (pun intended) and fly towards the exit. Meanwhile Orof baits the two to charge at him and disapears and reapears closer to the exit in a shower of petals. The chase is on. I soar through the sky raining missiles down on goblins and devils while flying over their heads. Half a minute later we meat up back at the cave exit with the two still bickering. We also had another problem. Five devils were hot on our tails with money and blood on their minds. So naturally we run into the forest with Strennun taking potshots at them on the way whitteling them down.
After this exciting endeavour Brelin leaves us while we set up camp to recover ourselves from a job well done. I mean sure it could of gone more silently. And sure the devils know that we are around and can collect on their bounty. But hey, after all that my bounty better be much higher now.
